Yeah that would be ace if it wasn't for the fact that i need the samples on
animated textures and i have multiple semi transparent objects

Thanks, G
On 1 Mar 2013 19:25, "Marten Blumen" <[email protected]> wrote:

> You can use VectorBlur after the Scanline to add more motion blur, this
> smoothes the 60/70 samples 'limit'.
>
> Page 444 of the Nuke 7.04 User Guide explains it well - 'Adding Motion
> Blur Using VectorBlur'
>
>
> On 2 March 2013 03:26, Gustaf Nilsson <[email protected]> wrote:
>
>> Hi
>>
>> seems like the max amount of moblur samples is somewhere between 60 and
>> 70, is there a reason for that? Is there a way to hack beyond that?
>>
>> (other than doing two renders with an offset of the motionblur and
>> combine them after)
>>
>> G
>>
>> --
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