Yeah that would be ace if it wasn't for the fact that i need the samples on animated textures and i have multiple semi transparent objects
Thanks, G On 1 Mar 2013 19:25, "Marten Blumen" <[email protected]> wrote: > You can use VectorBlur after the Scanline to add more motion blur, this > smoothes the 60/70 samples 'limit'. > > Page 444 of the Nuke 7.04 User Guide explains it well - 'Adding Motion > Blur Using VectorBlur' > > > On 2 March 2013 03:26, Gustaf Nilsson <[email protected]> wrote: > >> Hi >> >> seems like the max amount of moblur samples is somewhere between 60 and >> 70, is there a reason for that? Is there a way to hack beyond that? >> >> (other than doing two renders with an offset of the motionblur and >> combine them after) >> >> G >> >> -- >> ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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