Well, I personally apologize for the lack of perfection in the pre-2008 portion of the software. Perhaps if at the time DD had an actual 3D developer architecting it rather than a lone compositor moonlighting as a developer it would have turned out better.
However… I do agree that five years after the DD->Foundry handoff that the 3D system should be more revamped than it currently is. I'm sure they have a plan for a revamping and I recommend you submit suggestions and bug reports to them so it can be improved. -jonathan On Mar 2, 2013, at 3:13 AM, Gustaf Nilsson wrote: > The weakest part is everything. My problems arent with missing functionality, > it is with the quality and reliability and predictability of existing > functions. > > As im sure you know, you dont want to run into unpredictable and arbitrary > limitations such as max 66 samples, IT HAS TO JUST WORK. > > The 3d interface is clumsy and sluggish, spotlight cone angle doesnt work as > expected on values lower than ~5, penumbra works so-so. If you use a card > with an alpha to cast shadows, then the shadow map is actually smaller than > the full circle of the light source, creating weird artefacts. Cant aim > spotlights. Shutter offset in scanline renderer is not really behaving in a > useful way. Random flickering and artefacts in 3d renders. These are things I > count on working but have cost me a lot of time to work around. > > G > > > On Sat, Mar 2, 2013 at 2:47 AM, Marten Blumen <[email protected]> wrote: > What's the weakest part of the 3d system? What are you trying to achieve that > you can't? > > You can extend it pretty well with plug-ins like PolyTools, Dynamic's, JOps > etc > > I do agree though. Nukes scanline renderer (everything 3d, really) is pretty > useless. > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > -- > ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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