Well yes, that's exactly what happened... Why is 66 any weirder than 63 or 60 or 99? The sample count has no relation to powers of 2.
-jonathan On Mar 1, 2013, at 4:59 PM, Gustaf Nilsson <[email protected]> wrote: > Yeah, but what discombobulates me is why 66? Someone 10 years ago decided to > write "if samples < 66 then ....."? And noones bothered to change it? > > I do agree though. Nukes scanline renderer (everything 3d, really) is pretty > useless. Unfortunately (as suggested above) that is the renderer I am stuck > with at the moment, can not use atomkraft. > > G > > > On Sat, Mar 2, 2013 at 12:08 AM, Jonathan Egstad <[email protected]> > wrote: > Because that's the maximum number of jitter samples in the hardcoded internal > jitter array. Ten years ago it didn't seem necessary to go beyond that, > however now it's pretty limiting. > > The real answer is to completely replace the sampling schema in the renderer > with a more modern stochastic one. > Better yet, replace the whole renderer with a proper ray tracer... > > -jonathan > > On Mar 1, 2013, at 3:48 PM, Gustaf Nilsson wrote: > >> Just want to add that the limit seems to be 66 samples. How does that make >> sense?? >> >> G >> >> On 1 Mar 2013 23:24, "Gustaf Nilsson" <[email protected]> wrote: >> Yeah that would be ace if it wasn't for the fact that i need the samples on >> animated textures and i have multiple semi transparent objects >> >> Thanks, G >> >> On 1 Mar 2013 19:25, "Marten Blumen" <[email protected]> wrote: >> You can use VectorBlur after the Scanline to add more motion blur, this >> smoothes the 60/70 samples 'limit'. >> >> Page 444 of the Nuke 7.04 User Guide explains it well - 'Adding Motion Blur >> Using VectorBlur' >> >> >> On 2 March 2013 03:26, Gustaf Nilsson <[email protected]> wrote: >> Hi >> >> seems like the max amount of moblur samples is somewhere between 60 and 70, >> is there a reason for that? Is there a way to hack beyond that? >> >> (other than doing two renders with an offset of the motionblur and combine >> them after) >> >> G >> >> -- >> ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > -- > ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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