Well yes, that's exactly what happened...  Why is 66 any weirder than 63 or 60 
or 99?  The sample count has no relation to powers of 2.

-jonathan

On Mar 1, 2013, at 4:59 PM, Gustaf Nilsson <[email protected]> wrote:

> Yeah, but what discombobulates me is why 66? Someone 10 years ago decided to 
> write "if samples < 66 then ....."? And noones bothered to change it?
> 
> I do agree though. Nukes scanline renderer (everything 3d, really) is pretty 
> useless. Unfortunately (as suggested above) that is the renderer I am stuck 
> with at the moment, can not use atomkraft.
> 
> G
> 
> 
> On Sat, Mar 2, 2013 at 12:08 AM, Jonathan Egstad <[email protected]> 
> wrote:
> Because that's the maximum number of jitter samples in the hardcoded internal 
> jitter array.  Ten years ago it didn't seem necessary to go beyond that, 
> however now it's pretty limiting.
> 
> The real answer is to completely replace the sampling schema in the renderer 
> with a more modern stochastic one.
> Better yet, replace the whole renderer with a proper ray tracer...
> 
> -jonathan
> 
> On Mar 1, 2013, at 3:48 PM, Gustaf Nilsson wrote:
> 
>> Just want to add that the limit seems to be 66 samples. How does that make 
>> sense??
>> 
>> G
>> 
>> On 1 Mar 2013 23:24, "Gustaf Nilsson" <[email protected]> wrote:
>> Yeah that would be ace if it wasn't for the fact that i need the samples on 
>> animated textures and i have multiple semi transparent objects
>> 
>> Thanks, G
>> 
>> On 1 Mar 2013 19:25, "Marten Blumen" <[email protected]> wrote:
>> You can use VectorBlur after the Scanline to add more motion blur, this 
>> smoothes the 60/70 samples 'limit'.
>> 
>> Page 444 of the Nuke 7.04 User Guide explains it well - 'Adding Motion Blur 
>> Using VectorBlur'
>> 
>> 
>> On 2 March 2013 03:26, Gustaf Nilsson <[email protected]> wrote:
>> Hi
>> 
>> seems like the max amount of moblur samples is somewhere between 60 and 70, 
>> is there a reason for that? Is there a way to hack beyond that?
>> 
>> (other than doing two renders with an offset of the motionblur and combine 
>> them after)
>> 
>> G
>> 
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