Just want to add that the limit seems to be 66 samples. How does that make sense??
G On 1 Mar 2013 23:24, "Gustaf Nilsson" <[email protected]> wrote: > Yeah that would be ace if it wasn't for the fact that i need the samples > on animated textures and i have multiple semi transparent objects > > Thanks, G > On 1 Mar 2013 19:25, "Marten Blumen" <[email protected]> wrote: > >> You can use VectorBlur after the Scanline to add more motion blur, this >> smoothes the 60/70 samples 'limit'. >> >> Page 444 of the Nuke 7.04 User Guide explains it well - 'Adding Motion >> Blur Using VectorBlur' >> >> >> On 2 March 2013 03:26, Gustaf Nilsson <[email protected]> wrote: >> >>> Hi >>> >>> seems like the max amount of moblur samples is somewhere between 60 and >>> 70, is there a reason for that? Is there a way to hack beyond that? >>> >>> (other than doing two renders with an offset of the motionblur and >>> combine them after) >>> >>> G >>> >>> -- >>> ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >
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