Ha, we both made the mistake of calling it DeepToImage (of course I meant
DeepFromImage...)


On 16 April 2013 16:06, Alex Harding <[email protected]> wrote:

>  Perfect!
>
> I wasn't expecting a scanline renderer into a deep from image to work like
> that but that's great.
>
> Cheers
>
>
>   *MPC NYC*
>  *Alex Harding | 2D Lead*
> 434 Broadway, 9th Floor, New York City, 10013*
> T* 212.915.3110
> *
> *
>  www.moving-picture.com
>    ------------------------------
> *From:* Lev Kolobov
> *Sent:* 16 April 2013 14:52
> *To:* Alex Harding; nuke-users; [email protected]
> *Subject:* RE: Nuke card -> deep
>
>   not deepToImage, i mean deepFromImage
>
>
>  ------------------------------
> *From:* Lev Kolobov [[email protected]]
> *Sent:* 16 April 2013 19:48
> *To:* Alex Harding; nuke-users; [email protected]
> *Subject:* RE: Nuke card -> deep
>
>   Yes, kind of. (it has limitation like sample 1 only)
> Create card, Scanlinerender with your camera. Normal 3D setup. Right after
> scanlinerender place deepToImage. This will convert your 3D render into
> Deep. The deep will be matched to your Maya renders.
> Let me know if you have questions.
> Cheers,
> Lev
>
>  ------------------------------
> *From:* Alex Harding [[email protected]]
> *Sent:* 16 April 2013 19:39
> *To:* nuke-users; [email protected]
> *Subject:* Nuke card -> deep
>
>   Hi,
>
> Is it possible to place deep planes (ie, for holdout roto) using a
> standard nuke card rather than the deepToImage and DeepTransform nodes? As
> far as I can see there's no way to rotate the image using deepTransform.
> Similarly it would be really useful to be able to displace or bend the card
> to give it some depth.
>
> I can't seem to find much in the internet about deep workflows...
>
> Cheers
> AH
>
>   *MPC NYC*
>  *Alex Harding | 2D Lead*
> 434 Broadway, 9th Floor, New York City, 10013*
> T* 212.915.3110
> *
> *
>  www.moving-picture.com
>
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