Yes, it's definitely going to be handy to have deep output (soon, I hear).
I'm generating deep holdout geometry right now so I can hold out the cg
from the plate. I'm projecting roto shapes on to many bits of overlapping
geo (not cards) and each one is getting its own ScanlineRender.

Michael


On 16 April 2013 23:35, Frank Rueter <[email protected]> wrote:

>  DeepFromImage works fine as long as you don't have occluding objects (or
> need to get in between self-occluding edges of a single object), which is
> why I'm gagging to see deep output from the ScanlineRender node myself
> (last year Jon said we'd get it in March, any ETA??).
>
> Last time I had to do a bunch of particle sprites to combine with deep
> renders, I had to divvy up my Nuke scene into blocks of geo/particles that
> did not overlap in depth, render them, DeepFromImage them, DeepMerge them
> all together, then I was ready to roll. It worked great, just wasn't as
> straight forward as I had liked.
>
> We are getting there though...
>
> Cheers,
> frank
>
>
>
>
>
> On 4/17/13 2:29 PM, Michael Garrett wrote:
>
> Ha, we both made the mistake of calling it DeepToImage (of course I meant
> DeepFromImage...)
>
>
> On 16 April 2013 16:06, Alex Harding <[email protected]> wrote:
>
>>  Perfect!
>>
>> I wasn't expecting a scanline renderer into a deep from image to work
>> like that but that's great.
>>
>> Cheers
>>
>>
>>   *MPC NYC*
>>  *Alex Harding | 2D Lead*
>> 434 Broadway, 9th Floor, New York City, 10013*
>> T* 212.915.3110
>> *
>> *
>>  www.moving-picture.com
>>    ------------------------------
>> *From:* Lev Kolobov
>> *Sent:* 16 April 2013 14:52
>> *To:* Alex Harding; nuke-users; [email protected]
>> *Subject:* RE: Nuke card -> deep
>>
>>   not deepToImage, i mean deepFromImage
>>
>>
>>  ------------------------------
>> *From:* Lev Kolobov [[email protected]]
>> *Sent:* 16 April 2013 19:48
>> *To:* Alex Harding; nuke-users; [email protected]
>> *Subject:* RE: Nuke card -> deep
>>
>>   Yes, kind of. (it has limitation like sample 1 only)
>> Create card, Scanlinerender with your camera. Normal 3D setup. Right
>> after scanlinerender place deepToImage. This will convert your 3D render
>> into Deep. The deep will be matched to your Maya renders.
>> Let me know if you have questions.
>> Cheers,
>> Lev
>>
>>  ------------------------------
>> *From:* Alex Harding [[email protected]]
>> *Sent:* 16 April 2013 19:39
>> *To:* nuke-users; [email protected]
>> *Subject:* Nuke card -> deep
>>
>>   Hi,
>>
>> Is it possible to place deep planes (ie, for holdout roto) using a
>> standard nuke card rather than the deepToImage and DeepTransform nodes? As
>> far as I can see there's no way to rotate the image using deepTransform.
>> Similarly it would be really useful to be able to displace or bend the card
>> to give it some depth.
>>
>> I can't seem to find much in the internet about deep workflows...
>>
>> Cheers
>> AH
>>
>>   *MPC NYC*
>>  *Alex Harding | 2D Lead*
>> 434 Broadway, 9th Floor, New York City, 10013*
>> T* 212.915.3110
>> *
>> *
>>  www.moving-picture.com
>>
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>
>
>
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