another idea would be to provide two depth passes (front and back) and interpolate between those, right?
On Apr 18, 2013, at 12:09 AM, Frank Rueter <[email protected]> wrote: > It would actually be nice to have a "thickness" knob in the DeepFromImage > node that does this. > For now using the expression is the only way I believe (like Michael > suggested): > > set cut_paste_input [stack 0] > version 7.0 v5 > push $cut_paste_input > Camera2 { > translate {0 0 1.480000019} > name Camera1 > selected true > xpos -109 > ypos -593 > } > set Ne0cf8c00 [stack 0] > Dot { > name Dot30 > selected true > xpos -85 > ypos -314 > } > push $Ne0cf8c00 > CheckerBoard2 { > inputs 0 > name CheckerBoard1 > selected true > xpos 25 > ypos -692 > } > Card3D { > inputs 2 > translate {0 0 -0.9150000215} > name Card3D1 > selected true > xpos 25 > ypos -519 > } > DeepFromImage { > name DeepFromImage2 > selected true > xpos 25 > ypos -458 > } > push $Ne0cf8c00 > Dot { > name Dot31 > selected true > xpos 148 > ypos -569 > } > ColorBars { > inputs 0 > name ColorBars1 > selected true > xpos 187 > ypos -713 > } > AddChannels { > channels alpha > color 0.999 > name AddChannels1 > selected true > xpos 187 > ypos -641 > } > Card3D { > inputs 2 > rotate {0 -39.23240852 0} > name Card3D2 > selected true > xpos 187 > ypos -516 > } > DeepFromImage { > name DeepFromImage1 > selected true > xpos 187 > ypos -454 > } > DeepExpression { > chans1 deep > deep.back deep.front+.1 > name DeepExpression1 > selected true > xpos 187 > ypos -428 > } > DeepMerge { > inputs 2 > name DeepMerge1 > selected true > xpos 121 > ypos -370 > } > DeepToPoints { > inputs 2 > name DeepToPoints1 > selected true > xpos 121 > ypos -318 > } > > > > On 18/04/13 06:53, Michael Garrett wrote: >> Have you tried doing something like adding an expression to deep.back in a >> DeepExpression node? >> Like : >> deep.front + <offset> >> >> >> >> On 17 April 2013 13:14, Lev Kolobov <[email protected]> wrote: >> My question to this subject is actually different... What about "Sample"? >> Currently, if I take any ScanlineRender and attach DeepFromImage, it creates >> only one sample. Is there any way to spread it in the space into multiply >> samples? Any secret Expressions or smart tool you can share? Converting >> Nuke's particles into Deep is fun, especially integrating with Maya Deep >> Renders, but they are still only one sample deep. Any workarounds? >> >> >> From: Michael Garrett [[email protected]] >> Sent: 17 April 2013 16:18 >> To: Nuke user discussion >> Subject: Re: [Nuke-users] RE: Nuke card -> deep >> >> Yes, it's definitely going to be handy to have deep output (soon, I hear). >> I'm generating deep holdout geometry right now so I can hold out the cg from >> the plate. I'm projecting roto shapes on to many bits of overlapping geo >> (not cards) and each one is getting its own ScanlineRender. >> >> Michael >> >> >> On 16 April 2013 23:35, Frank Rueter <[email protected]> wrote: >> DeepFromImage works fine as long as you don't have occluding objects (or >> need to get in between self-occluding edges of a single object), which is >> why I'm gagging to see deep output from the ScanlineRender node myself (last >> year Jon said we'd get it in March, any ETA??). >> >> Last time I had to do a bunch of particle sprites to combine with deep >> renders, I had to divvy up my Nuke scene into blocks of geo/particles that >> did not overlap in depth, render them, DeepFromImage them, DeepMerge them >> all together, then I was ready to roll. It worked great, just wasn't as >> straight forward as I had liked. >> >> We are getting there though... >> >> Cheers, >> frank >> >> >> >> >> >> On 4/17/13 2:29 PM, Michael Garrett wrote: >>> Ha, we both made the mistake of calling it DeepToImage (of course I meant >>> DeepFromImage...) >>> >>> >>> On 16 April 2013 16:06, Alex Harding <[email protected]> wrote: >>> Perfect! >>> >>> I wasn't expecting a scanline renderer into a deep from image to work like >>> that but that's great. >>> >>> Cheers >>> >>> >>> MPC NYC >>> Alex Harding | 2D Lead >>> 434 Broadway, 9th Floor, New York City, 10013 >>> T 212.915.3110 >>> >>> www.moving-picture.com >>> From: Lev Kolobov >>> Sent: 16 April 2013 14:52 >>> To: Alex Harding; nuke-users; [email protected] >>> Subject: RE: Nuke card -> deep >>> >>> not deepToImage, i mean deepFromImage >>> >>> >>> From: Lev Kolobov [[email protected]] >>> Sent: 16 April 2013 19:48 >>> To: Alex Harding; nuke-users; [email protected] >>> Subject: RE: Nuke card -> deep >>> >>> Yes, kind of. (it has limitation like sample 1 only) >>> Create card, Scanlinerender with your camera. Normal 3D setup. Right after >>> scanlinerender place >>> deepToImage. This will convert your 3D render into Deep. The deep will >>> be matched to your Maya >>> renders. >>> Let me know if you have questions. >>> Cheers, >>> Lev >>> >>> From: Alex Harding [[email protected]] >>> Sent: 16 April 2013 19:39 >>> To: nuke-users; [email protected] >>> Subject: Nuke card -> deep >>> >>> Hi, >>> >>> Is it possible to place deep planes (ie, for holdout roto) using a standard >>> nuke card rather than the deepToImage and DeepTransform nodes? As far as I >>> can see there's no way to rotate the image using deepTransform. Similarly >>> it would be really useful to be able to displace or bend the card to give >>> it some depth. >>> >>> I can't seem to find much in the internet about deep workflows... >>> >>> Cheers >>> AH >>> >>> MPC NYC >>> Alex Harding | 2D Lead >>> 434 Broadway, 9th Floor, New York City, 10013 >>> T 212.915.3110 >>> >>> www.moving-picture.com >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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