another idea would be to provide two depth passes (front and back) and 
interpolate between those, right?


On Apr 18, 2013, at 12:09 AM, Frank Rueter <[email protected]> wrote:

> It would actually be nice to have a "thickness" knob in the DeepFromImage 
> node that does this.
> For now using the expression is the only way I believe (like Michael 
> suggested):
> 
> set cut_paste_input [stack 0]
> version 7.0 v5
> push $cut_paste_input
> Camera2 {
> translate {0 0 1.480000019}
> name Camera1
> selected true
> xpos -109
> ypos -593
> }
> set Ne0cf8c00 [stack 0]
> Dot {
> name Dot30
> selected true
> xpos -85
> ypos -314
> }
> push $Ne0cf8c00
> CheckerBoard2 {
> inputs 0
> name CheckerBoard1
> selected true
> xpos 25
> ypos -692
> }
> Card3D {
> inputs 2
> translate {0 0 -0.9150000215}
> name Card3D1
> selected true
> xpos 25
> ypos -519
> }
> DeepFromImage {
> name DeepFromImage2
> selected true
> xpos 25
> ypos -458
> }
> push $Ne0cf8c00
> Dot {
> name Dot31
> selected true
> xpos 148
> ypos -569
> }
> ColorBars {
> inputs 0
> name ColorBars1
> selected true
> xpos 187
> ypos -713
> }
> AddChannels {
> channels alpha
> color 0.999
> name AddChannels1
> selected true
> xpos 187
> ypos -641
> }
> Card3D {
> inputs 2
> rotate {0 -39.23240852 0}
> name Card3D2
> selected true
> xpos 187
> ypos -516
> }
> DeepFromImage {
> name DeepFromImage1
> selected true
> xpos 187
> ypos -454
> }
> DeepExpression {
> chans1 deep
> deep.back deep.front+.1
> name DeepExpression1
> selected true
> xpos 187
> ypos -428
> }
> DeepMerge {
> inputs 2
> name DeepMerge1
> selected true
> xpos 121
> ypos -370
> }
> DeepToPoints {
> inputs 2
> name DeepToPoints1
> selected true
> xpos 121
> ypos -318
> }
> 
> 
> 
> On 18/04/13 06:53, Michael Garrett wrote:
>> Have you tried doing something like adding an expression to deep.back in a 
>> DeepExpression node? 
>> Like :
>> deep.front + <offset>
>> 
>> 
>> 
>> On 17 April 2013 13:14, Lev Kolobov <[email protected]> wrote:
>> My question to this subject is actually different... What about "Sample"? 
>> Currently, if I take any ScanlineRender and attach DeepFromImage, it creates 
>> only one sample. Is there any way to spread it in the space into multiply 
>> samples? Any secret Expressions or smart tool you can share? Converting 
>> Nuke's particles into Deep is fun, especially integrating with Maya Deep 
>> Renders, but they are still only one sample deep. Any workarounds?
>> 
>> 
>> From: Michael Garrett [[email protected]]
>> Sent: 17 April 2013 16:18
>> To: Nuke user discussion
>> Subject: Re: [Nuke-users] RE: Nuke card -> deep
>> 
>> Yes, it's definitely going to be handy to have deep output (soon, I hear). 
>> I'm generating deep holdout geometry right now so I can hold out the cg from 
>> the plate. I'm projecting roto shapes on to many bits of overlapping geo 
>> (not cards) and each one is getting its own ScanlineRender.
>> 
>> Michael
>> 
>> 
>> On 16 April 2013 23:35, Frank Rueter <[email protected]> wrote:
>> DeepFromImage works fine as long as you don't have occluding objects (or 
>> need to get in between self-occluding edges of a single object), which is 
>> why I'm gagging to see deep output from the ScanlineRender node myself (last 
>> year Jon said we'd get it in March, any ETA??).
>> 
>> Last time I had to do a bunch of particle sprites to combine with deep 
>> renders, I had to divvy up my Nuke scene into blocks of geo/particles that 
>> did not overlap in depth, render them, DeepFromImage them, DeepMerge them 
>> all together, then I was ready to roll. It worked great, just wasn't as 
>> straight forward as I had liked.
>> 
>> We are getting there though...
>> 
>> Cheers,
>> frank
>> 
>> 
>> 
>> 
>> 
>> On 4/17/13 2:29 PM, Michael Garrett wrote:
>>> Ha, we both made the mistake of calling it DeepToImage (of course I meant 
>>> DeepFromImage...)
>>> 
>>> 
>>> On 16 April 2013 16:06, Alex Harding <[email protected]> wrote:
>>> Perfect!
>>> 
>>> I wasn't expecting a scanline renderer into a deep from image to work like 
>>> that but that's great.
>>> 
>>> Cheers
>>> 
>>> 
>>> MPC NYC
>>> Alex Harding | 2D Lead
>>> 434 Broadway, 9th Floor, New York City, 10013
>>> T 212.915.3110
>>> 
>>> www.moving-picture.com
>>> From: Lev Kolobov
>>> Sent: 16 April 2013 14:52
>>> To: Alex Harding; nuke-users; [email protected]
>>> Subject: RE: Nuke card -> deep
>>> 
>>> not deepToImage, i mean deepFromImage
>>> 
>>> 
>>> From: Lev Kolobov [[email protected]]
>>> Sent: 16 April 2013 19:48
>>> To: Alex Harding; nuke-users; [email protected]
>>> Subject: RE: Nuke card -> deep
>>> 
>>> Yes, kind of. (it has limitation like sample 1 only)
>>> Create card, Scanlinerender with your camera. Normal 3D setup. Right after 
>>> scanlinerender place                                                        
>>>    deepToImage. This will convert your 3D render into Deep. The deep will 
>>> be matched to your Maya                                                     
>>>       renders.
>>> Let me know if you have questions.
>>> Cheers,
>>> Lev
>>> 
>>> From: Alex Harding [[email protected]]
>>> Sent: 16 April 2013 19:39
>>> To: nuke-users; [email protected]
>>> Subject: Nuke card -> deep
>>> 
>>> Hi,
>>> 
>>> Is it possible to place deep planes (ie, for holdout roto) using a standard 
>>> nuke card rather than the deepToImage and DeepTransform nodes? As far as I 
>>> can see there's no way to rotate the image using deepTransform. Similarly 
>>> it would be really useful to be able to displace or bend the card to give 
>>> it some depth.
>>> 
>>> I can't seem to find much in the internet about deep workflows...
>>> 
>>> Cheers
>>> AH
>>> 
>>> MPC NYC
>>> Alex Harding | 2D Lead
>>> 434 Broadway, 9th Floor, New York City, 10013
>>> T 212.915.3110
>>> 
>>> www.moving-picture.com
>>> 
>>> _______________________________________________
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>>> 
>>> 
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>> 
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