Have you tried doing something like adding an expression to deep.back in a DeepExpression node? Like : deep.front + <offset>
On 17 April 2013 13:14, Lev Kolobov <[email protected]> wrote: > My question to this subject is actually different... What about > "Sample"? Currently, if I take any ScanlineRender and attach DeepFromImage, > it creates only one sample. Is there any way to spread it in the space into > multiply samples? Any secret Expressions or smart tool you can share? > Converting Nuke's particles into Deep is fun, especially integrating with > Maya Deep Renders, but they are still only one sample deep. Any workarounds? > > > ------------------------------ > *From:* Michael Garrett [[email protected]] > *Sent:* 17 April 2013 16:18 > *To:* Nuke user discussion > *Subject:* Re: [Nuke-users] RE: Nuke card -> deep > > Yes, it's definitely going to be handy to have deep output (soon, I > hear). I'm generating deep holdout geometry right now so I can hold out the > cg from the plate. I'm projecting roto shapes on to many bits of > overlapping geo (not cards) and each one is getting its own ScanlineRender. > > Michael > > > On 16 April 2013 23:35, Frank Rueter <[email protected]> wrote: > >> DeepFromImage works fine as long as you don't have occluding objects (or >> need to get in between self-occluding edges of a single object), which is >> why I'm gagging to see deep output from the ScanlineRender node myself >> (last year Jon said we'd get it in March, any ETA??). >> >> Last time I had to do a bunch of particle sprites to combine with deep >> renders, I had to divvy up my Nuke scene into blocks of geo/particles that >> did not overlap in depth, render them, DeepFromImage them, DeepMerge them >> all together, then I was ready to roll. It worked great, just wasn't as >> straight forward as I had liked. >> >> We are getting there though... >> >> Cheers, >> frank >> >> >> >> >> >> On 4/17/13 2:29 PM, Michael Garrett wrote: >> >> Ha, we both made the mistake of calling it DeepToImage (of course I meant >> DeepFromImage...) >> >> >> On 16 April 2013 16:06, Alex Harding <[email protected]> wrote: >> >>> Perfect! >>> >>> I wasn't expecting a scanline renderer into a deep from image to work >>> like that but that's great. >>> >>> Cheers >>> >>> >>> *MPC NYC* >>> *Alex Harding | 2D Lead* >>> 434 Broadway, 9th Floor, New York City, 10013* >>> T* 212.915.3110 >>> * >>> * >>> www.moving-picture.com >>> ------------------------------ >>> *From:* Lev Kolobov >>> *Sent:* 16 April 2013 14:52 >>> *To:* Alex Harding; nuke-users; [email protected] >>> *Subject:* RE: Nuke card -> deep >>> >>> not deepToImage, i mean deepFromImage >>> >>> >>> ------------------------------ >>> *From:* Lev Kolobov [[email protected]] >>> *Sent:* 16 April 2013 19:48 >>> *To:* Alex Harding; nuke-users; [email protected] >>> *Subject:* RE: Nuke card -> deep >>> >>> Yes, kind of. (it has limitation like sample 1 only) >>> Create card, Scanlinerender with your camera. Normal 3D setup. Right >>> after scanlinerender place deepToImage. This will convert your 3D render >>> into Deep. The deep will be matched to your Maya renders. >>> Let me know if you have questions. >>> Cheers, >>> Lev >>> >>> ------------------------------ >>> *From:* Alex Harding [[email protected]] >>> *Sent:* 16 April 2013 19:39 >>> *To:* nuke-users; [email protected] >>> *Subject:* Nuke card -> deep >>> >>> Hi, >>> >>> Is it possible to place deep planes (ie, for holdout roto) using a >>> standard nuke card rather than the deepToImage and DeepTransform nodes? As >>> far as I can see there's no way to rotate the image using deepTransform. >>> Similarly it would be really useful to be able to displace or bend the card >>> to give it some depth. >>> >>> I can't seem to find much in the internet about deep workflows... >>> >>> Cheers >>> AH >>> >>> *MPC NYC* >>> *Alex Harding | 2D Lead* >>> 434 Broadway, 9th Floor, New York City, 10013* >>> T* 212.915.3110 >>> * >>> * >>> www.moving-picture.com >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> >> _______________________________________________ >> Nuke-users mailing [email protected], >> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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