My question to this subject is actually different... What about "Sample"? Currently, if I take any ScanlineRender and attach DeepFromImage, it creates only one sample. Is there any way to spread it in the space into multiply samples? Any secret Expressions or smart tool you can share? Converting Nuke's particles into Deep is fun, especially integrating with Maya Deep Renders, but they are still only one sample deep. Any workarounds?
________________________________ From: Michael Garrett [[email protected]] Sent: 17 April 2013 16:18 To: Nuke user discussion Subject: Re: [Nuke-users] RE: Nuke card -> deep Yes, it's definitely going to be handy to have deep output (soon, I hear). I'm generating deep holdout geometry right now so I can hold out the cg from the plate. I'm projecting roto shapes on to many bits of overlapping geo (not cards) and each one is getting its own ScanlineRender. Michael On 16 April 2013 23:35, Frank Rueter <[email protected]<mailto:[email protected]>> wrote: DeepFromImage works fine as long as you don't have occluding objects (or need to get in between self-occluding edges of a single object), which is why I'm gagging to see deep output from the ScanlineRender node myself (last year Jon said we'd get it in March, any ETA??). Last time I had to do a bunch of particle sprites to combine with deep renders, I had to divvy up my Nuke scene into blocks of geo/particles that did not overlap in depth, render them, DeepFromImage them, DeepMerge them all together, then I was ready to roll. It worked great, just wasn't as straight forward as I had liked. We are getting there though... Cheers, frank On 4/17/13 2:29 PM, Michael Garrett wrote: Ha, we both made the mistake of calling it DeepToImage (of course I meant DeepFromImage...) On 16 April 2013 16:06, Alex Harding <[email protected]<mailto:[email protected]>> wrote: Perfect! I wasn't expecting a scanline renderer into a deep from image to work like that but that's great. Cheers MPC NYC Alex Harding | 2D Lead 434 Broadway, 9th Floor, New York City, 10013 T 212.915.3110<tel:212.915.3110> www.moving-picture.com<http://www.moving-picture.com/> ________________________________ From: Lev Kolobov Sent: 16 April 2013 14:52 To: Alex Harding; nuke-users; [email protected]<mailto:[email protected]> Subject: RE: Nuke card -> deep not deepToImage, i mean deepFromImage ________________________________ From: Lev Kolobov [[email protected]<mailto:[email protected]>] Sent: 16 April 2013 19:48 To: Alex Harding; nuke-users; [email protected]<mailto:[email protected]> Subject: RE: Nuke card -> deep Yes, kind of. (it has limitation like sample 1 only) Create card, Scanlinerender with your camera. Normal 3D setup. Right after scanlinerender place deepToImage. This will convert your 3D render into Deep. The deep will be matched to your Maya renders. Let me know if you have questions. Cheers, Lev ________________________________ From: Alex Harding [[email protected]<mailto:[email protected]>] Sent: 16 April 2013 19:39 To: nuke-users; [email protected]<mailto:[email protected]> Subject: Nuke card -> deep Hi, Is it possible to place deep planes (ie, for holdout roto) using a standard nuke card rather than the deepToImage and DeepTransform nodes? As far as I can see there's no way to rotate the image using deepTransform. Similarly it would be really useful to be able to displace or bend the card to give it some depth. I can't seem to find much in the internet about deep workflows... Cheers AH MPC NYC Alex Harding | 2D Lead 434 Broadway, 9th Floor, New York City, 10013 T 212.915.3110<tel:212.915.3110> www.moving-picture.com<http://www.moving-picture.com/> _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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