Frank, Michael Thank you for your reply, yes I tried it, and it kind of does the trick. If I use Frank's comp and add DeepSample to DeepMerge1 and sample any point of the image, I still get only 2 samples. :-) I wish I can manipulate it and add more. I tried it with multiple cards in different depths, but it is heavy and not that nice.
________________________________ From: Frank Rueter [[email protected]] Sent: 18 April 2013 00:09 To: [email protected] Subject: Re: [Nuke-users] RE: Nuke card -> deep It would actually be nice to have a "thickness" knob in the DeepFromImage node that does this. For now using the expression is the only way I believe (like Michael suggested): set cut_paste_input [stack 0] version 7.0 v5 push $cut_paste_input Camera2 { translate {0 0 1.480000019} name Camera1 selected true xpos -109 ypos -593 } set Ne0cf8c00 [stack 0] Dot { name Dot30 selected true xpos -85 ypos -314 } push $Ne0cf8c00 CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos 25 ypos -692 } Card3D { inputs 2 translate {0 0 -0.9150000215} name Card3D1 selected true xpos 25 ypos -519 } DeepFromImage { name DeepFromImage2 selected true xpos 25 ypos -458 } push $Ne0cf8c00 Dot { name Dot31 selected true xpos 148 ypos -569 } ColorBars { inputs 0 name ColorBars1 selected true xpos 187 ypos -713 } AddChannels { channels alpha color 0.999 name AddChannels1 selected true xpos 187 ypos -641 } Card3D { inputs 2 rotate {0 -39.23240852 0} name Card3D2 selected true xpos 187 ypos -516 } DeepFromImage { name DeepFromImage1 selected true xpos 187 ypos -454 } DeepExpression { chans1 deep deep.back deep.front+.1 name DeepExpression1 selected true xpos 187 ypos -428 } DeepMerge { inputs 2 name DeepMerge1 selected true xpos 121 ypos -370 } DeepToPoints { inputs 2 name DeepToPoints1 selected true xpos 121 ypos -318 } On 18/04/13 06:53, Michael Garrett wrote: Have you tried doing something like adding an expression to deep.back in a DeepExpression node? Like : deep.front + <offset> On 17 April 2013 13:14, Lev Kolobov <[email protected]<mailto:[email protected]>> wrote: My question to this subject is actually different... What about "Sample"? Currently, if I take any ScanlineRender and attach DeepFromImage, it creates only one sample. Is there any way to spread it in the space into multiply samples? Any secret Expressions or smart tool you can share? Converting Nuke's particles into Deep is fun, especially integrating with Maya Deep Renders, but they are still only one sample deep. Any workarounds? ________________________________ From: Michael Garrett [[email protected]<mailto:[email protected]>] Sent: 17 April 2013 16:18 To: Nuke user discussion Subject: Re: [Nuke-users] RE: Nuke card -> deep Yes, it's definitely going to be handy to have deep output (soon, I hear). I'm generating deep holdout geometry right now so I can hold out the cg from the plate. I'm projecting roto shapes on to many bits of overlapping geo (not cards) and each one is getting its own ScanlineRender. Michael On 16 April 2013 23:35, Frank Rueter <[email protected]<mailto:[email protected]>> wrote: DeepFromImage works fine as long as you don't have occluding objects (or need to get in between self-occluding edges of a single object), which is why I'm gagging to see deep output from the ScanlineRender node myself (last year Jon said we'd get it in March, any ETA??). Last time I had to do a bunch of particle sprites to combine with deep renders, I had to divvy up my Nuke scene into blocks of geo/particles that did not overlap in depth, render them, DeepFromImage them, DeepMerge them all together, then I was ready to roll. It worked great, just wasn't as straight forward as I had liked. We are getting there though... Cheers, frank On 4/17/13 2:29 PM, Michael Garrett wrote: Ha, we both made the mistake of calling it DeepToImage (of course I meant DeepFromImage...) On 16 April 2013 16:06, Alex Harding <[email protected]<mailto:[email protected]>> wrote: Perfect! I wasn't expecting a scanline renderer into a deep from image to work like that but that's great. Cheers MPC NYC Alex Harding | 2D Lead 434 Broadway, 9th Floor, New York City, 10013 T 212.915.3110<tel:212.915.3110> www.moving-picture.com<http://www.moving-picture.com/> ________________________________ From: Lev Kolobov Sent: 16 April 2013 14:52 To: Alex Harding; nuke-users; [email protected]<mailto:[email protected]> Subject: RE: Nuke card -> deep not deepToImage, i mean deepFromImage ________________________________ From: Lev Kolobov [[email protected]<mailto:[email protected]>] Sent: 16 April 2013 19:48 To: Alex Harding; nuke-users; [email protected]<mailto:[email protected]> Subject: RE: Nuke card -> deep Yes, kind of. (it has limitation like sample 1 only) Create card, Scanlinerender with your camera. Normal 3D setup. Right after scanlinerender place deepToImage. This will convert your 3D render into Deep. The deep will be matched to your Maya renders. Let me know if you have questions. Cheers, Lev ________________________________ From: Alex Harding [[email protected]<mailto:[email protected]>] Sent: 16 April 2013 19:39 To: nuke-users; [email protected]<mailto:[email protected]> Subject: Nuke card -> deep Hi, Is it possible to place deep planes (ie, for holdout roto) using a standard nuke card rather than the deepToImage and DeepTransform nodes? As far as I can see there's no way to rotate the image using deepTransform. Similarly it would be really useful to be able to displace or bend the card to give it some depth. I can't seem to find much in the internet about deep workflows... Cheers AH MPC NYC Alex Harding | 2D Lead 434 Broadway, 9th Floor, New York City, 10013 T 212.915.3110<tel:212.915.3110> www.moving-picture.com<http://www.moving-picture.com/> _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
