DeepFromImage works fine as long as you don't have occluding objects (or need to get in between self-occluding edges of a single object), which is why I'm gagging to see deep output from the ScanlineRender node myself (last year Jon said we'd get it in March, any ETA??).

Last time I had to do a bunch of particle sprites to combine with deep renders, I had to divvy up my Nuke scene into blocks of geo/particles that did not overlap in depth, render them, DeepFromImage them, DeepMerge them all together, then I was ready to roll. It worked great, just wasn't as straight forward as I had liked.

We are getting there though...

Cheers,
frank




On 4/17/13 2:29 PM, Michael Garrett wrote:
Ha, we both made the mistake of calling it DeepToImage (of course I meant DeepFromImage...)


On 16 April 2013 16:06, Alex Harding <[email protected] <mailto:[email protected]>> wrote:

    Perfect!

    I wasn't expecting a scanline renderer into a deep from image to
    work like that but that's great.

    Cheers


    *MPC NYC*
    *Alex Harding | 2D Lead*
    434 Broadway, 9th Floor, New York City, 10013*
    T*212.915.3110 <tel:212.915.3110>
    *
    *
    www.moving-picture.com <http://www.moving-picture.com/>
    ------------------------------------------------------------------------
    *From:* Lev Kolobov
    *Sent:* 16 April 2013 14:52
    *To:* Alex Harding; nuke-users;
    [email protected]
    <mailto:[email protected]>
    *Subject:* RE: Nuke card -> deep

    not deepToImage, i mean deepFromImage


    ------------------------------------------------------------------------
    *From:* Lev Kolobov [[email protected]
    <mailto:[email protected]>]
    *Sent:* 16 April 2013 19:48
    *To:* Alex Harding; nuke-users;
    [email protected]
    <mailto:[email protected]>
    *Subject:* RE: Nuke card -> deep

    Yes, kind of. (it has limitation like sample 1 only)
    Create card, Scanlinerender with your camera. Normal 3D setup.
    Right after scanlinerender place deepToImage. This will convert
    your 3D render into Deep. The deep will be matched to your Maya
    renders.
    Let me know if you have questions.
    Cheers,
    Lev

    ------------------------------------------------------------------------
    *From:* Alex Harding [[email protected]
    <mailto:[email protected]>]
    *Sent:* 16 April 2013 19:39
    *To:* nuke-users; [email protected]
    <mailto:[email protected]>
    *Subject:* Nuke card -> deep

    Hi,

    Is it possible to place deep planes (ie, for holdout roto) using a
    standard nuke card rather than the deepToImage and DeepTransform
    nodes? As far as I can see there's no way to rotate the image
    using deepTransform. Similarly it would be really useful to be
    able to displace or bend the card to give it some depth.

    I can't seem to find much in the internet about deep workflows...

    Cheers
    AH

    *MPC NYC*
    *Alex Harding | 2D Lead*
    434 Broadway, 9th Floor, New York City, 10013*
    T*212.915.3110 <tel:212.915.3110>
    *
    *
    www.moving-picture.com <http://www.moving-picture.com/>

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