>From: "Martin L. Shoemaker" <[EMAIL PROTECTED]>
>But from a DESIGN perspective, it's the stats that count most, THEN the
>background and the name. I mean really: did it make D&D adventures one bit
>harder to design or to play when "hobbits" was changed to "halflings"?

Sure.  *EVERY* DM had to answer the question "What's a halfling" with "a 
hobbit."  (And, althought that's chump change from a DM's standpoint, it's a 
pain from the game desinger's standpoint.)

>So open NAMES doesn't help anybody to design, but helps them to promote. In
>my opinion, the OGL should be about design, not promotion. Leave promotion
>to separate licenses like the D20 STL.

How useful would the OGL be if WotC claimed all of the class names as 
"Product Identify?"  Or all of the spell names?


DM
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