Well, now that FASA has thrown in the towel and is closing, it might be 
possible to get Earthdawn..

I loved Earthdawn as well.. both running and playing.
-Rob


>From: "Rob Baxter" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: [Open_Gaming] D20 Earthdawn a possibility
>Date: Fri, 23 Feb 2001 13:28:59 -0800
>
>I ran Earthdawn for two years on and off,
>
>I have to admit I had a blast playing it as well. D20 material that would 
>be
>cross compatible would truly help Earthdawn flourish. HINT HINT!!
>
>Cheers,
>R.
>----- Original Message -----
>From: "Marc Tassin, Ilium Software" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Friday, February 23, 2001 12:28 PM
>Subject: Re: [Open_Gaming] D20 Earthdawn a possibility
>
>
> > Hey...a game that is FUN.  Now there is a thought.
> >
> > As GM who ran an Earthdawn campaign for 3 years I have to say, despite 
>its
> > "faults", it was a blast.  We had a great time, didn't sweat over rules
> > clarifications and had an all around Epic style adventure (which was the
> > point of Earthdawn...epic adventuring.)  It wasn't perfect (no game is)
>but
> > it was a heck of a lot of fun and the direct connections to the 
>Shadowrun
> > game made it one of the most intriguing worlds I ever played.
> >
> > As I always point out.  Anyone who knows anything about construction and
> > real estate knows that Monopoly does a terrible job of representing 
>actual
> > real estate transactions...but it's FUN to play.
> >
> > - Marc Tassin
> >
> >
> > At 10:13 AM 2/23/2001 -0800, you wrote:
> > >Hmmm,
> > >
> > >I would think that levels are pretty useful to me. I'm no novice 
>either.
> > >Sure you can argue that skill based systems and level based systems 
>have
> > >strengths and weaknesses. The point really is, is the game any fun to
>play?
> > >Thats the point, fun. Levels are an important gauge, even skills in 
>Gurps
> > >have levels. It's just on a broader scale applied to each skill.
> > >
> > >Cheers,
> > >R.
> > >----- Original Message -----
> > >From: "Mark "Tipop" Williams" <[EMAIL PROTECTED]>
> > >To: <[EMAIL PROTECTED]>
> > >Sent: Friday, February 23, 2001 10:04 AM
> > >Subject: Re: [Open_Gaming] D20 Earthdawn a possibility
> > >
> > >
> > > > From: "Paul Jackson" <[EMAIL PROTECTED]>
> > > >
> > > > > >     In that case why not just go with a completely skill-based
>system,
> > > > as
> > > > > > almost every other RPG in the world has done?  I felt that using
> > >levels
> > > > was
> > > > > > Earthdawn's biggest drawback.
> > > > >
> > > > > You still get many of the advantages of a class/level system.
>Basically,
> > > > > its much easier to compare characters (PCs and NPCs) and maintain
> > > > > a sense of balance. Its easier to create NPCs who will challenge
> > > > > the party.
> > > >
> > > >     That sounds like specious logic.  Look at a Vampire, Gurps,
> > >Talislanta,
> > > > Runequest, or just about any other rpg ever made... you can tell at 
>a
> > >glance
> > > > the approximate power level of any character, if you're familiar 
>with
>the
> > > > system.  Levels are only useful for beginner players and GMs who are
>still
> > > > new to the game mechanics.
> > > >
> > > >
> > > > -------------
> > > > For more information, please link to www.opengamingfoundation.org
> > >
> > >-------------
> > >For more information, please link to www.opengamingfoundation.org
> >
> > -------------
> > For more information, please link to www.opengamingfoundation.org
>
>-------------
>For more information, please link to www.opengamingfoundation.org

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