Nope. As I mentioned in an earlier post, FASA sold
Earthdawn a long time ago to Living Room Games, who is
already producing new books for it. FASA's closing has
no real effect on Living Room Games or the current ED
line.
--Jason Levine
> Well, now that FASA has thrown in the towel and is
closing, it might be
> possible to get Earthdawn..
>
> I loved Earthdawn as well.. both running and playing.
> -Rob
>
>
> >From: "Rob Baxter" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: <[EMAIL PROTECTED]>
> >Subject: Re: [Open_Gaming] D20 Earthdawn a
possibility
> >Date: Fri, 23 Feb 2001 13:28:59 -0800
> >
> >I ran Earthdawn for two years on and off,
> >
> >I have to admit I had a blast playing it as well.
D20 material that would
> >be
> >cross compatible would truly help Earthdawn
flourish. HINT HINT!!
> >
> >Cheers,
> >R.
> >----- Original Message -----
> >From: "Marc Tassin, Ilium Software"
<[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Friday, February 23, 2001 12:28 PM
> >Subject: Re: [Open_Gaming] D20 Earthdawn a
possibility
> >
> >
> > > Hey...a game that is FUN. Now there is a thought.
> > >
> > > As GM who ran an Earthdawn campaign for 3 years I
have to say, despite
> >its
> > > "faults", it was a blast. We had a great time,
didn't sweat over rules
> > > clarifications and had an all around Epic style
adventure (which was
> the
> > > point of Earthdawn...epic adventuring.) It
wasn't perfect (no game is)
> >but
> > > it was a heck of a lot of fun and the direct
connections to the
> >Shadowrun
> > > game made it one of the most intriguing worlds I
ever played.
> > >
> > > As I always point out. Anyone who knows anything
about construction
> and
> > > real estate knows that Monopoly does a terrible
job of representing
> >actual
> > > real estate transactions...but it's FUN to play.
> > >
> > > - Marc Tassin
> > >
> > >
> > > At 10:13 AM 2/23/2001 -0800, you wrote:
> > > >Hmmm,
> > > >
> > > >I would think that levels are pretty useful to
me. I'm no novice
> >either.
> > > >Sure you can argue that skill based systems and
level based systems
> >have
> > > >strengths and weaknesses. The point really is,
is the game any fun to
> >play?
> > > >Thats the point, fun. Levels are an important
gauge, even skills in
> >Gurps
> > > >have levels. It's just on a broader scale
applied to each skill.
> > > >
> > > >Cheers,
> > > >R.
> > > >----- Original Message -----
> > > >From: "Mark "Tipop" Williams"
<[EMAIL PROTECTED]>
> > > >To: <[EMAIL PROTECTED]>
> > > >Sent: Friday, February 23, 2001 10:04 AM
> > > >Subject: Re: [Open_Gaming] D20 Earthdawn a
possibility
> > > >
> > > >
> > > > > From: "Paul Jackson" <[EMAIL PROTECTED]>
> > > > >
> > > > > > > In that case why not just go with a
completely skill-based
> >system,
> > > > > as
> > > > > > > almost every other RPG in the world has
done? I felt that
> using
> > > >levels
> > > > > was
> > > > > > > Earthdawn's biggest drawback.
> > > > > >
> > > > > > You still get many of the advantages of a
class/level system.
> >Basically,
> > > > > > its much easier to compare characters (PCs
and NPCs) and maintain
> > > > > > a sense of balance. Its easier to create
NPCs who will challenge
> > > > > > the party.
> > > > >
> > > > > That sounds like specious logic. Look at
a Vampire, Gurps,
> > > >Talislanta,
> > > > > Runequest, or just about any other rpg ever
made... you can tell at
>
> >a
> > > >glance
> > > > > the approximate power level of any character,
if you're familiar
> >with
> >the
> > > > > system. Levels are only useful for beginner
players and GMs who
> are
> >still
> > > > > new to the game mechanics.
> > > > >
> > > > >
> > > > > -------------
> > > > > For more information, please link to
www.opengamingfoundation.org
> > > >
> > > >-------------
> > > >For more information, please link to
www.opengamingfoundation.org
> > >
> > > -------------
> > > For more information, please link to
www.opengamingfoundation.org
> >
> >-------------
> >For more information, please link to
www.opengamingfoundation.org
>
>
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