Mark \"Tipop\" Williams wrote:

>     In that case why not just go with a completely skill-based system, as
> almost every other RPG in the world has done?  I felt that using levels was
> Earthdawn's biggest drawback.

You still get many of the advantages of a class/level system. Basically,
its much easier to compare characters (PCs and NPCs) and maintain
a sense of balance. Its easier to create NPCs who will challenge
the party.


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