Mark \"Tipop\" Williams wrote: > In that case why not just go with a completely skill-based system, as > almost every other RPG in the world has done? I felt that using levels was > Earthdawn's biggest drawback. You still get many of the advantages of a class/level system. Basically, its much easier to compare characters (PCs and NPCs) and maintain a sense of balance. Its easier to create NPCs who will challenge the party. ------------- For more information, please link to www.opengamingfoundation.org
- Re: [Open_Gaming] D20 Earthdawn a possib... Ryan S. Dancey
- Re: [Open_Gaming] D20 Earthdawn a possib... Paul Jackson
- Re: [Open_Gaming] D20 Earthdawn a possib... Mark \"Tipop\" Williams
- Re: [Open_Gaming] D20 Earthdawn a p... Adam Benedict Canning
- Re: [Open_Gaming] D20 Earthdawn a possib... Paul Jackson
- Re: [Open_Gaming] D20 Earthdawn a possib... Alec A. Burkhardt
- Re: [Open_Gaming] D20 Earthdawn a possib... R. Hyrum Savage
- Re: [Open_Gaming] D20 Earthdawn a p... Rob Baxter
- Re: [Open_Gaming] D20 Earthdawn a possib... Mark \"Tipop\" Williams
- Re: [Open_Gaming] D20 Earthdawn a p... Adam Benedict Canning
- Re: [Open_Gaming] D20 Earthdawn a possib... Paul Jackson
- Re: [Open_Gaming] D20 Earthdawn a possib... Mark \"Tipop\" Williams
- Re: [Open_Gaming] D20 Earthdawn a possib... Rob Baxter
- Re: [Open_Gaming] D20 Earthdawn a possib... Marc Tassin, Ilium Software
- Re: [Open_Gaming] D20 Earthdawn a p... Rob Baxter
- Re: [Open_Gaming] D20 Earthdawn a possib... Rob Lowry
- Re: Re: [Open_Gaming] D20 Earthdawn a p... GreenRonin
- Re: [Open_Gaming] D20 Earthdawn a possib... LJP1963
- Re: [Open_Gaming] D20 Earthdawn a p... Ryan S. Dancey
