----- Original Message -----
From: "Mark "Tipop" Williams" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 22, 2001 9:58 PM
Subject: Re: [Open_Gaming] D20 Earthdawn a possibility


> From: "Paul Jackson" <[EMAIL PROTECTED]>
>
> > It just makes a lot more sense. One gradually gains in power in
Earthdawn
> > as one gains experience. After awhile, one is capable of learning
entirely
> > new skills/spells/gifts. While keeping the benefits of a class/level
> system
> > it eliminates the main conceptual problem that a character suddenly
jumps
> > in a whole bunch of skills, including ones they haven't used recently.
>
>     In that case why not just go with a completely skill-based system, as
> almost every other RPG in the world has done?  I felt that using levels
was
> Earthdawn's biggest drawback.

As a way of controlling access to abilities.

I.e. to learn Orbiting Spy, you must meet certain standards in how good you
are as a wizard. I.e. N talents at level M.

Whihc is one of the two or three main things the disciplines do.

Adam

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