Hmmm,
I would think that levels are pretty useful to me. I'm no novice either.
Sure you can argue that skill based systems and level based systems have
strengths and weaknesses. The point really is, is the game any fun to play?
Thats the point, fun. Levels are an important gauge, even skills in Gurps
have levels. It's just on a broader scale applied to each skill.
Cheers,
R.
----- Original Message -----
From: "Mark "Tipop" Williams" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 23, 2001 10:04 AM
Subject: Re: [Open_Gaming] D20 Earthdawn a possibility
> From: "Paul Jackson" <[EMAIL PROTECTED]>
>
> > > In that case why not just go with a completely skill-based system,
> as
> > > almost every other RPG in the world has done? I felt that using
levels
> was
> > > Earthdawn's biggest drawback.
> >
> > You still get many of the advantages of a class/level system. Basically,
> > its much easier to compare characters (PCs and NPCs) and maintain
> > a sense of balance. Its easier to create NPCs who will challenge
> > the party.
>
> That sounds like specious logic. Look at a Vampire, Gurps,
Talislanta,
> Runequest, or just about any other rpg ever made... you can tell at a
glance
> the approximate power level of any character, if you're familiar with the
> system. Levels are only useful for beginner players and GMs who are still
> new to the game mechanics.
>
>
> -------------
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-------------
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