Hey...a game that is FUN.  Now there is a thought.

As GM who ran an Earthdawn campaign for 3 years I have to say, despite its 
"faults", it was a blast.  We had a great time, didn't sweat over rules 
clarifications and had an all around Epic style adventure (which was the 
point of Earthdawn...epic adventuring.)  It wasn't perfect (no game is) but 
it was a heck of a lot of fun and the direct connections to the Shadowrun 
game made it one of the most intriguing worlds I ever played.

As I always point out.  Anyone who knows anything about construction and 
real estate knows that Monopoly does a terrible job of representing actual 
real estate transactions...but it's FUN to play.

- Marc Tassin


At 10:13 AM 2/23/2001 -0800, you wrote:
>Hmmm,
>
>I would think that levels are pretty useful to me. I'm no novice either.
>Sure you can argue that skill based systems and level based systems have
>strengths and weaknesses. The point really is, is the game any fun to play?
>Thats the point, fun. Levels are an important gauge, even skills in Gurps
>have levels. It's just on a broader scale applied to each skill.
>
>Cheers,
>R.
>----- Original Message -----
>From: "Mark "Tipop" Williams" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Friday, February 23, 2001 10:04 AM
>Subject: Re: [Open_Gaming] D20 Earthdawn a possibility
>
>
> > From: "Paul Jackson" <[EMAIL PROTECTED]>
> >
> > > >     In that case why not just go with a completely skill-based system,
> > as
> > > > almost every other RPG in the world has done?  I felt that using
>levels
> > was
> > > > Earthdawn's biggest drawback.
> > >
> > > You still get many of the advantages of a class/level system. Basically,
> > > its much easier to compare characters (PCs and NPCs) and maintain
> > > a sense of balance. Its easier to create NPCs who will challenge
> > > the party.
> >
> >     That sounds like specious logic.  Look at a Vampire, Gurps,
>Talislanta,
> > Runequest, or just about any other rpg ever made... you can tell at a
>glance
> > the approximate power level of any character, if you're familiar with the
> > system.  Levels are only useful for beginner players and GMs who are still
> > new to the game mechanics.
> >
> >
> > -------------
> > For more information, please link to www.opengamingfoundation.org
>
>-------------
>For more information, please link to www.opengamingfoundation.org

-------------
For more information, please link to www.opengamingfoundation.org

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