From: "Paul Jackson" <[EMAIL PROTECTED]>
> It just makes a lot more sense. One gradually gains in power in Earthdawn
> as one gains experience. After awhile, one is capable of learning entirely
> new skills/spells/gifts. While keeping the benefits of a class/level
system
> it eliminates the main conceptual problem that a character suddenly jumps
> in a whole bunch of skills, including ones they haven't used recently.
In that case why not just go with a completely skill-based system, as
almost every other RPG in the world has done? I felt that using levels was
Earthdawn's biggest drawback.
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For more information, please link to www.opengamingfoundation.org
- Re: [Open_Gaming] D20 Earthdawn a possib... Scott Nimmo
- Re: [Open_Gaming] D20 Earthdawn a p... Mark \"Tipop\" Williams
- Re: [Open_Gaming] D20 Earthdawn a possib... Ryan S. Dancey
- Re: [Open_Gaming] D20 Earthdawn a possib... Paul Jackson
- Re: [Open_Gaming] D20 Earthdawn a possib... Mark \"Tipop\" Williams
- Re: [Open_Gaming] D20 Earthdawn a p... Adam Benedict Canning
- Re: [Open_Gaming] D20 Earthdawn a possib... Paul Jackson
- Re: [Open_Gaming] D20 Earthdawn a possib... Alec A. Burkhardt
- Re: [Open_Gaming] D20 Earthdawn a possib... R. Hyrum Savage
- Re: [Open_Gaming] D20 Earthdawn a p... Rob Baxter
- Re: [Open_Gaming] D20 Earthdawn a possib... Mark \"Tipop\" Williams
- Re: [Open_Gaming] D20 Earthdawn a p... Adam Benedict Canning
- Re: [Open_Gaming] D20 Earthdawn a possib... Paul Jackson
- Re: [Open_Gaming] D20 Earthdawn a possib... Mark \"Tipop\" Williams
- Re: [Open_Gaming] D20 Earthdawn a possib... Rob Baxter
- Re: [Open_Gaming] D20 Earthdawn a possib... Marc Tassin, Ilium Software
- Re: [Open_Gaming] D20 Earthdawn a p... Rob Baxter
- Re: [Open_Gaming] D20 Earthdawn a possib... Rob Lowry
- Re: Re: [Open_Gaming] D20 Earthdawn a p... GreenRonin
- Re: [Open_Gaming] D20 Earthdawn a possib... LJP1963
