From: "Paul Jackson" <[EMAIL PROTECTED]>

> It just makes a lot more sense. One gradually gains in power in Earthdawn
> as one gains experience. After awhile, one is capable of learning entirely
> new skills/spells/gifts. While keeping the benefits of a class/level
system
> it eliminates the main conceptual problem that a character suddenly jumps
> in a whole bunch of skills, including ones they haven't used recently.

    In that case why not just go with a completely skill-based system, as
almost every other RPG in the world has done?  I felt that using levels was
Earthdawn's biggest drawback.


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