I ran Earthdawn for two years on and off,
I have to admit I had a blast playing it as well. D20 material that would be
cross compatible would truly help Earthdawn flourish. HINT HINT!!
Cheers,
R.
----- Original Message -----
From: "Marc Tassin, Ilium Software" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 23, 2001 12:28 PM
Subject: Re: [Open_Gaming] D20 Earthdawn a possibility
> Hey...a game that is FUN. Now there is a thought.
>
> As GM who ran an Earthdawn campaign for 3 years I have to say, despite its
> "faults", it was a blast. We had a great time, didn't sweat over rules
> clarifications and had an all around Epic style adventure (which was the
> point of Earthdawn...epic adventuring.) It wasn't perfect (no game is)
but
> it was a heck of a lot of fun and the direct connections to the Shadowrun
> game made it one of the most intriguing worlds I ever played.
>
> As I always point out. Anyone who knows anything about construction and
> real estate knows that Monopoly does a terrible job of representing actual
> real estate transactions...but it's FUN to play.
>
> - Marc Tassin
>
>
> At 10:13 AM 2/23/2001 -0800, you wrote:
> >Hmmm,
> >
> >I would think that levels are pretty useful to me. I'm no novice either.
> >Sure you can argue that skill based systems and level based systems have
> >strengths and weaknesses. The point really is, is the game any fun to
play?
> >Thats the point, fun. Levels are an important gauge, even skills in Gurps
> >have levels. It's just on a broader scale applied to each skill.
> >
> >Cheers,
> >R.
> >----- Original Message -----
> >From: "Mark "Tipop" Williams" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Friday, February 23, 2001 10:04 AM
> >Subject: Re: [Open_Gaming] D20 Earthdawn a possibility
> >
> >
> > > From: "Paul Jackson" <[EMAIL PROTECTED]>
> > >
> > > > > In that case why not just go with a completely skill-based
system,
> > > as
> > > > > almost every other RPG in the world has done? I felt that using
> >levels
> > > was
> > > > > Earthdawn's biggest drawback.
> > > >
> > > > You still get many of the advantages of a class/level system.
Basically,
> > > > its much easier to compare characters (PCs and NPCs) and maintain
> > > > a sense of balance. Its easier to create NPCs who will challenge
> > > > the party.
> > >
> > > That sounds like specious logic. Look at a Vampire, Gurps,
> >Talislanta,
> > > Runequest, or just about any other rpg ever made... you can tell at a
> >glance
> > > the approximate power level of any character, if you're familiar with
the
> > > system. Levels are only useful for beginner players and GMs who are
still
> > > new to the game mechanics.
> > >
> > >
> > > -------------
> > > For more information, please link to www.opengamingfoundation.org
> >
> >-------------
> >For more information, please link to www.opengamingfoundation.org
>
> -------------
> For more information, please link to www.opengamingfoundation.org
-------------
For more information, please link to www.opengamingfoundation.org