Faust wrote:
>Lets not be an ass and rip them up too badly based on one of their
>first products.  When the CC I was released (the volume you are quoting) 
>there was a tremendous amount of uncertainty about the OGL and its uses.  
>Their follow on "Relics & Rituals" is a treasure of open content, clearly 
>labelled, with almost no strings attached.

1. I specifically stated all of that in my message, so what's your point?

2. SSS could easily rectify the CC 1 issue by simply releasing a "goodies" 
license for the appropriate PI on their website.

>You seem to be speaking from a *very* uninformed standpoint on several
>issues here.

To put it politely: Bullshit.

I've noticed you have a penchant for accusing anyone who disagrees with you 
of being "uninformed" or "ignorant". Your bullet has gone tragically wide of 
the mark here: I've been involved in the OGL movement since early 2000, 
reviewing OGL/D20 material since August 2000, and actively producing OGL/D20 
material for nearly a year.

If you can't actually refute my points, please refrain from throwing around 
ad hominems as a last resort.

>I would not overly criticize a very early adopter from trying
>to err on the conservative side.

This would be a more convincing argument if it wasn't for the fact that the 
very *first* adopters (WotC, Green Ronin, and Atlas Games) all featured far 
more open content than Sword & Sorcery Studios.

Justin Bacon
[EMAIL PROTECTED]

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