>|Gee, I don't know whether this OGF-L list is encouraging open gaming in
>|general, or just WotC's system only. 
>
>One of the chief benefits behind the open gaming license revolves 
>around the premade pool of consumers awaiting me by using the 
>license. It has nothing to do with being a "better system," "easier 
>license," or any other facet. A smaller pool of consumers equates to 
>fewer sales, and my goal is to market to the largest group of 
>consumers as possible. I'd rather be 3rd or 4th in the largest 
>marketplace than 2nd in a niche of a niche.
>
>So, while I applaud the efforts of others in their quest for better 
>and more open gaming systems, I watch these new systems with only 
>passing interest. Perhaps these new systems can show Wizards other 
>options for future revisions of the OGL and D20STL...

sure, but some of us are consumers, as well as producers.  for me, 
the biggest promise of "open gaming" for RPGs is the development of 
better RPGs (not just system, but setting, too).  this requires not 
just cross-fertilization (which i don't think the WOGL encourages 
enough of), but new ideas--and so long as everybody is just building 
extensions to the D20 system, only a certain subset of new ideas will 
show up under the WOGL.  i also see open gaming as a potential 
lowering of the cost of market entry (by having a pool of existing 
stuff to draw upon), thus broadening the market (more systems), 
rather than narrowing it (fewer systems, more widely adopted).

-- 
woodelf                <*>
[EMAIL PROTECTED]
http://members.home.net/woodelph/

If any religion is right, maybe they all have to be right.  Maybe God
doesn't care how you say your prayers, just as long as you say them.
--Sinclair
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