At 04:20 PM 2/13/02 -0700, Alec A. Burkhardt wrote:
>?? I thought you were the one who thought there shouldn't be two sets of 
>negatives.  :)

Oh, I still am. But like I said, it looks like you may be right that the 
two-layer approach is the only way to do what Clark wants. It seems that in 
general, most products' PI declarations will be just a list of things to 
close. In this case, I think it really does need to be a broad closure and 
a few specific reopenings.

>The main reason is that now you've relied on a vague terms like "any game
>rules" to identify OGC.  I think it's easier to be specific about the
>elements that are PI rather than relying what may be differing opinions on
>what constitues a game rule.

I realize that "any game rules" is broad (maybe too broad). But I think I 
would rather try to hash out with someone what that means than what 
constitutes, "any stories, descriptions, setting, etc." that some products 
have used in the past. :-)

Sixten

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