What about objecting to:
1: the way in which the WotC OGL gives trademarks greater weight than they otherwise would have?
Nothing wrong with it, IMO. Segmenting trademarks allows companies to support Open Gaming without losing their cash cow.
2: the non-viral nature of the WotC OGL?
? The OGL is very viral. Once you use it on content, you can't un-use it, and anyone else who derives from your content must use the OGL--that's even more viral than the GPL, actually.
3: the very concept of accepting non-open content in an "open" work?
The work isn't open; the rules are. Closing off PI is _exactly_ the same as closing off the level maps in a GPL'd video game.
None of these are valid concerns, when considering open-content develpment?
They are interesting points, but they're not good reasons to not use the OGL if you want to have an Open Game.
DM
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