Timothy Miller wrote:
snip
In my opinion, the holy grail right now would be an instruction set
that is based on profiling <snip>
Profiling... that rings a faint bell - szefirov posted some profiling with his 'Partial dataflows for pixel and vertex shaders' post. I think he was doing an analysis of shaders on DirectX SDK.. Is this what you are suggesting for OGP?
jb
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