ballard andrews:
 |What a surprise to see the Performer town in DX!
 |I'm just curious, why you are doing it?

As to the model converter, I've converted one too many models to DX by
hand...  And I'm sure most of us could/would be even more creative with our
visualizations if we had a solid input link from 3D modelers.

As to Performer Town, mainly I want to get this converter well tested so
that when I put it to bed it'll continue to satisfy my (and hopefully most
DX users') needs without any baby sitting.  So I needed a non-trivial test
case, and Performer Town definitely fits the bill.  A wide variety of
geometry, various color/normal/tcoord bindings, standard and flat
primitives, alpha blending, texture functions and filters, RGBA textures,
cullface, material attributes, billboards, LODs, Switches, etc.  There are
still nodes, modes, and attributes in there that I'm not mapping to DX yet
(such as lighting, fog, transforms, and auto texture coord generation).
But it does reasonably well on the functionality subset that's currently
supported.

 |This is the first I've heard of the OpenSceneGraph effort (where have I
 |been?) - thanks for bringing it to my attention. Do you know many
 |downloads there have been?

According to Robert Osfield, the project head, downloads of the latest
release are close to 1000 in the last month from the openscenegraph.org web
site (that doesn't include the sourceforge.net downloads).  The mailing
list currently has 181 members and is active.

Randall

-- 
Randall Hopper (mailto:[EMAIL PROTECTED])
Lockheed Martin Operation Support
EPA Scientific Visualization Center
US EPA N127-01; RTP, NC 27711

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