ballard andrews: |What a surprise to see the Performer town in DX! |I'm just curious, why you are doing it?
As to the model converter, I've converted one too many models to DX by hand... And I'm sure most of us could/would be even more creative with our visualizations if we had a solid input link from 3D modelers. As to Performer Town, mainly I want to get this converter well tested so that when I put it to bed it'll continue to satisfy my (and hopefully most DX users') needs without any baby sitting. So I needed a non-trivial test case, and Performer Town definitely fits the bill. A wide variety of geometry, various color/normal/tcoord bindings, standard and flat primitives, alpha blending, texture functions and filters, RGBA textures, cullface, material attributes, billboards, LODs, Switches, etc. There are still nodes, modes, and attributes in there that I'm not mapping to DX yet (such as lighting, fog, transforms, and auto texture coord generation). But it does reasonably well on the functionality subset that's currently supported. |This is the first I've heard of the OpenSceneGraph effort (where have I |been?) - thanks for bringing it to my attention. Do you know many |downloads there have been? According to Robert Osfield, the project head, downloads of the latest release are close to 1000 in the last month from the openscenegraph.org web site (that doesn't include the sourceforge.net downloads). The mailing list currently has 181 members and is active. Randall -- Randall Hopper (mailto:[EMAIL PROTECTED]) Lockheed Martin Operation Support EPA Scientific Visualization Center US EPA N127-01; RTP, NC 27711
