Hello Charly,

charly 7 wrote:
> I've created a little OpenSG project. I want to apply a shader and to 
> pass some parameters from project to shader. But I have a little problem.
> I've created my SHLChunk with my vertex and fragmente shader. I pass to 
> shaders uniform variables with setUniformParameter() function but how 
> can I do to pass the attribute parameter to shader? I'm looking for a 
> function that allows me to do it but I didn't find it. Can somebody help me?

did you see my reply to your previous mail? If it did not answer your 
question, I apologize, but in that case I'm not quite understanding the 
problem you encounter. Could you please elaborate?

        Thanks,
                Carsten

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