Hello Reimar,
[EMAIL PROTECTED] wrote:
> Quoting Antonio Bleile <[EMAIL PROTECTED]>:
>> are you using an ATI graphics board?
> No, I am using a Quadro FX 3000.
> And as I said the example works.
>
>> If so,
>> you're unlucky. It just won't work. It's a
>> driver issue somehow. You can switch into
>> "simulated" fbo mode calling setFboOn(false),
>> that should work, can you try that?
> I found something out. It crashes when I start our renderer with a model file
> as
> command line parameter and it says that I need the extension when I start the
> renderer without anything and load a model later. You must know that the FBO
> only gets created and rendered after model loading. So looks like there is
> something wrong with our renderer (must look into that later).
> Calling setFboOn(false) prevents the message that I need the extension but not
> the crash if I load a model directly. I don't use the rendertarget to texture
> anything in the main scene at the moment, so I cannot say if it works.
> The crash now happens in void FBOViewport::render(RenderActionBase* action)
> line
> 512 win-resizeGL(). So there seems to be something wrong with our window
> managing code, although it works without FBOs.
> I will look into it more deeply next week and keep you updated.
one thing to you might want to look into is, if the OpenGL context is
activated before rendering, as that is something the application has to
take care of when using PassiveWindow. Of course that leaves the
question why it works without FBO; maybe a different code path ?
Carsten
-------------------------------------------------------------------------
This SF.net email is sponsored by the 2008 JavaOne(SM) Conference
Don't miss this year's exciting event. There's still time to save $100.
Use priority code J8TL2D2.
http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users