I've created a little OpenSG project. I want to apply a shader and to pass some 
parameters from project to shader. But I have a little problem.I've created my 
SHLChunk with my vertex and fragmente shader. I pass to shaders uniform 
variables with setUniformParameter() function but how can I do to pass the 
attribute parameter to shader? I'm looking for a function that allows me to do 
it but I didn't find it. Can somebody help me?I'll wait for your answer. 
Thanks.Charly
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