Quoting Carsten Neumann <[EMAIL PROTECTED]>: > Hello Reimar, > one thing to you might want to look into is, if the OpenGL context is > activated before rendering, as that is something the application has to > take care of when using PassiveWindow. Of course that leaves the > question why it works without FBO; maybe a different code path ? There is only one code path.
I am not sure what I have done, but at least I can see my FBO rendered scene in my main scene. But if I don't set setFboOn to false I still get the WARNING: I need GL_EXT_framebuffer_object-Extension, although my FBO rendered texture is clearly visible. Strange. And I like to know if there are known problems with ATI cards as Antonios mail suggests? Because our renderer should work on ATI, too, but I have no machine to test. Thanks for the help Reimar ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
