Quoting Carsten Neumann <[EMAIL PROTECTED]>:

>       Hello Reimar,
> one thing to you might want to look into is, if the OpenGL context is
> activated before rendering, as that is something the application has to
> take care of when using PassiveWindow. Of course that leaves the
> question why it works without FBO; maybe a different code path ?
There is only one code path.

I am not sure what I have done, but at least I can see my FBO rendered scene in
my main scene. But if I don't set setFboOn to false I still get the WARNING:  I
need GL_EXT_framebuffer_object-Extension, although my FBO rendered texture is
clearly visible. Strange.

And I like to know if there are known problems with ATI cards as Antonios mail
suggests?
Because our renderer should work on ATI, too, but I have no machine to test.

Thanks for the help
Reimar

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