Hi all,

I have a problem with getting FBOs working with our renderer. I based my code on
example 29FBOTexture.cpp as this works (the animation does not work but that is
another problem).
Our renderer uses a passive window, is this a problem?
The actual problem is that the renderer either seg faults in OSGFBOViewport.cpp
line 400, which is the glGenFramebuffersEXT call, or OpenSG tells me that I
need the Framebuffers-Extension, which is clearly there. If I do a
dumpExtensions() before the FBOViewport render call it shows it.
Now I am seriously lost as the behaviour is not consistent (either crash or
missing extension). I am nearly sure that I am doing something stupid I just
don't know what to look for.
Btw I am using OpenSG-1.8 on Ubuntu 8.04 64-bit.
Any help is more than welcome.

tia
Reimar


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