[EMAIL PROTECTED] wrote:
> Quoting Carsten Neumann <[EMAIL PROTECTED]>:
> 
>>      Hello Reimar,
>> one thing to you might want to look into is, if the OpenGL context is
>> activated before rendering, as that is something the application has to
>> take care of when using PassiveWindow. Of course that leaves the
>> question why it works without FBO; maybe a different code path ?
> There is only one code path.
> 
> I am not sure what I have done, but at least I can see my FBO rendered scene 
> in
> my main scene. But if I don't set setFboOn to false I still get the WARNING:  
> I
> need GL_EXT_framebuffer_object-Extension, although my FBO rendered texture is
> clearly visible. Strange.
> 
> And I like to know if there are known problems with ATI cards as Antonios mail
> suggests?
> Because our renderer should work on ATI, too, but I have no machine to test.

I don't know under linux, I can just talk for WindowsXP. The
ATI drivers are traditionally much worse compared to NVIDIA.
I can definetly tell you that the FBO's are not working on a
X1300 with the most recent drivers. The funny thing is though,
the ATI demos using FBO's work! I tried one weekend to find
the difference in the FBO creation of that demo and OpenSG,
but I failed miserably :)

Regards,

   Toni

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