[EMAIL PROTECTED] wrote: > Quoting Carsten Neumann <[EMAIL PROTECTED]>: > >> Hello Reimar, >> one thing to you might want to look into is, if the OpenGL context is >> activated before rendering, as that is something the application has to >> take care of when using PassiveWindow. Of course that leaves the >> question why it works without FBO; maybe a different code path ? > There is only one code path. > > I am not sure what I have done, but at least I can see my FBO rendered scene > in > my main scene. But if I don't set setFboOn to false I still get the WARNING: > I > need GL_EXT_framebuffer_object-Extension, although my FBO rendered texture is > clearly visible. Strange. > > And I like to know if there are known problems with ATI cards as Antonios mail > suggests? > Because our renderer should work on ATI, too, but I have no machine to test.
I don't know under linux, I can just talk for WindowsXP. The ATI drivers are traditionally much worse compared to NVIDIA. I can definetly tell you that the FBO's are not working on a X1300 with the most recent drivers. The funny thing is though, the ATI demos using FBO's work! I tried one weekend to find the difference in the FBO creation of that demo and OpenSG, but I failed miserably :) Regards, Toni ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
