Hi,

are you using an ATI graphics board? If so,
you're unlucky. It just won't work. It's a
driver issue somehow. You can switch into
"simulated" fbo mode calling setFboOn(false),
that should work, can you try that?

Regards,


  Toni

Quoting [EMAIL PROTECTED]:

> Hi all,
>
> I have a problem with getting FBOs working with our renderer. I based my code
> on
> example 29FBOTexture.cpp as this works (the animation does not work but that
> is
> another problem).
> Our renderer uses a passive window, is this a problem?
> The actual problem is that the renderer either seg faults in
> OSGFBOViewport.cpp
> line 400, which is the glGenFramebuffersEXT call, or OpenSG tells me that I
> need the Framebuffers-Extension, which is clearly there. If I do a
> dumpExtensions() before the FBOViewport render call it shows it.
> Now I am seriously lost as the behaviour is not consistent (either crash or
> missing extension). I am nearly sure that I am doing something stupid I just
> don't know what to look for.
> Btw I am using OpenSG-1.8 on Ubuntu 8.04 64-bit.
> Any help is more than welcome.
>
> tia
> Reimar
>
>
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