> > > > One idea would ne to add an extra viewport on top (that is rendered > > _after_ the image-grab, but shown to the user) which just holds a > > screenshot (to show the same picture) or a placeholder image > ("printing > > in progress") or somesuch. > > the major problem with using visible windows is that they are not > guaranteed to > be rednere3d correctly/completely when part of the window is obscured. > Try to > put another window on top of your render window and things will get > interesting, > and there is not way to detect that.
You could render into the back buffer as you would normally do and then read it back from there, without switching buffers. That should work and get rid of the "obscured window problem". > > FBOs are definitely the way to go here... *duck* I'm totally with you, FBOs are easy to use and support everything your graphics card supports. Aloha, Andi ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users