Hi Aurelien, Now that I've checked in the missing enum for FrameBufferObject could you follow up by getting RenderStage.cpp to register it's use the FBO in a way that now works for your usage model. I could modify the code myself but don't have a test case to test it against so wouldn't know whether it worked or not.
I'd like to get OSG-3.2-rc2 today or tomorrow so would appreciate closing this issue quickly so it can be part of rc2. Cheers, Robert.
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