Hi Robert,
> Perhaps one could just have READ and DRAW mapped to 0 and 1 respectively, > then assign a READ_DRAW FBO to both slots? All pretty hacky though. > I believe this will lead to false results in "lazy apply" state attribute stack comparison, but maybe I've missunderstood something ? Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55342#55342 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
