Hi Aurelien,

On 22 July 2013 16:00, Aurelien Albert <[email protected]> wrote:

> Sounds like the best way to go right now... but how to manage the
> READ_DRAW target ?
>
> Is it possible to use :
> member=0 => READ_DRAW
> member=1 => READ
> member=2 => DRAW
>
> I think this will create garbage in the StateAttribute stack when :
> - the RenderStage apply a FBO as READ => member = 1
> - a FBO state attribute is applied => READ_DRAW => member = 0



Um...  not too elegant.

Perhaps one could just have READ and DRAW mapped to 0 and 1 respectively,
then assign a READ_DRAW FBO to both slots?  All pretty hacky though.

Robert.
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