Hi Robert, Sounds like the best way to go right now... but how to manage the READ_DRAW target ?
Is it possible to use : member=0 => READ_DRAW member=1 => READ member=2 => DRAW I think this will create garbage in the StateAttribute stack when : - the RenderStage apply a FBO as READ => member = 1 - a FBO state attribute is applied => READ_DRAW => member = 0 Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55339#55339 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
