Hi Robert,

Sounds like the best way to go right now... but how to manage the READ_DRAW 
target ?

Is it possible to use :
member=0 => READ_DRAW
member=1 => READ
member=2 => DRAW

I think this will create garbage in the StateAttribute stack when :
- the RenderStage apply a FBO as READ => member = 1
- a FBO state attribute is applied => READ_DRAW => member = 0


Thank you!

Cheers,
Aurelien

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55339#55339





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