Hi Robert, I have some problem to implement it : (lines 986-989 in RenderStage.cpp)
Code: // Bind the resolve framebuffer to blit into. _fbo->apply(state, FrameBufferObject::READ_FRAMEBUFFER); _resolveFbo->apply(state, FrameBufferObject::DRAW_FRAMEBUFFER); Is there anyway to have two differents calls to "haveAppliedAttribute" for READ target and for DRAW target ? Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55337#55337 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
