Hi Robert,

I have some problem to implement it : (lines 986-989 in RenderStage.cpp)


Code:

// Bind the resolve framebuffer to blit into.
_fbo->apply(state, FrameBufferObject::READ_FRAMEBUFFER);
_resolveFbo->apply(state, FrameBufferObject::DRAW_FRAMEBUFFER);




Is there anyway to have two differents calls to "haveAppliedAttribute" for READ 
target and for DRAW target ?


Thank you!

Cheers,
Aurelien

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