Hi Robert,
> I do wonder if this is all getting a bit took hacky. So do I. My original problem is to retrieve the current READ or/and DRAW fbo id within a osg::Drawable::drawImplementation to avoid call to glGet* (which cause often a round-trip to the GPU and a pipeline stall). The solution we discuss here sounds too hacky or too complex. Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55346#55346 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
