Hi Robert,

> I do wonder if this is all getting a bit took hacky. 


So do I.

My original problem is to retrieve the current READ or/and DRAW fbo id within a 
osg::Drawable::drawImplementation to avoid call to glGet* (which cause often a 
round-trip to the GPU and a pipeline stall).

The solution we discuss here sounds too hacky or too complex.

Thank you!

Cheers,
Aurelien

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