I have two machines (let's call them 1 and 2) with identical hardware
and software that run an application using OpenSceneGraph.

When I run my program locally on machine 1 or locally on machine 2,
everything works as expected. However, whenever I ssh -X from machine
1 to machine 2 or vice versa, everything looks fine graphically except
the shaders I am using don't seem to be executing.

According to my debug statements, the shaders are loading properly,
but they just don't seem to be executing.

Also when I ssh -X and then run the program, I get a warning that
says: warning: Producer::RenderSurface, under the X11 environment has
tested the glXWaitVideoSyncSGI extension and found it to be be working
proplery...

Does this warning have anything to do with my shaders no functioning
properly when I ssh -X into a machine?

Thanks,
Jason
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