I did this. It says:

direct rendering: yes

What does it mean?

On 8/29/07, Fábio Mierlo <[EMAIL PROTECTED]> wrote:
> Try run:
>
> glxinfo|grep -i direct
>
> On 8/29/07, Jason <[EMAIL PROTECTED]> wrote:
> > I am rendering on the local system, in other words, if I ssh into
> > machine 1 from machine 2, and run the program, the window will pop up
> > in machine 2's monitor. I think all it does is just use #1 resources
> > to run the program.
> >
> > I thought perhaps it was a pathing issue, which is why I put in some
> > outputs to see if the shaders were being loaded and by all accounts it
> > appears the shaders are being loaded.
> >
> > On 8/29/07, Vican, Justin E. <[EMAIL PROTECTED]> wrote:
> > > Are you rendering the graphics on the local system (where the SSH
> > > command is executed) or on the remote system (where the OSG application
> > > is actually running)?
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> > > Sent: Wednesday, August 29, 2007 3:47 PM
> > > To: [email protected]
> > > Subject: Re: [osg-users] Shaders and ssh
> > >
> > > For this particular problem I am not using Exceed/Exceed3D. It is from
> > > linux box to linux box. Using NVidia Quadro FX 3400.
> > >
> > > Is there anything in the .nvidia-settings-rc file I can change to get
> > > this to work?
> > >
> > > On 8/29/07, Vican, Justin E. <[EMAIL PROTECTED]> wrote:
> > > > I am getting the exact same behavior (and the same warning).  Are you
> > > > using Exceed/Exceed3D?  I gave up solving this one a while ago and
> > > wrote
> > > > it off as an Exceed problem.
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> > > > Sent: Wednesday, August 29, 2007 2:52 PM
> > > > To: [email protected]
> > > > Subject: [osg-users] Shaders and ssh
> > > >
> > > > I have two machines (let's call them 1 and 2) with identical hardware
> > > > and software that run an application using OpenSceneGraph.
> > > >
> > > > When I run my program locally on machine 1 or locally on machine 2,
> > > > everything works as expected. However, whenever I ssh -X from machine
> > > > 1 to machine 2 or vice versa, everything looks fine graphically except
> > > > the shaders I am using don't seem to be executing.
> > > >
> > > > According to my debug statements, the shaders are loading properly,
> > > > but they just don't seem to be executing.
> > > >
> > > > Also when I ssh -X and then run the program, I get a warning that
> > > > says: warning: Producer::RenderSurface, under the X11 environment has
> > > > tested the glXWaitVideoSyncSGI extension and found it to be be working
> > > > proplery...
> > > >
> > > > Does this warning have anything to do with my shaders no functioning
> > > > properly when I ssh -X into a machine?
> > > >
> > > > Thanks,
> > > > Jason
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > [email protected]
> > > >
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
> > > > g
> > > > _______________________________________________
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> > > >
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
> > > g
> > > >
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> > > g
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> > >
> > _______________________________________________
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> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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