Hi Jason, You've probably already thought of this, but maybe you don't have the same environment or you have relative path issues?
Do you load shaders based on an environment variable? You could try ssh -X set to see your environment. You'd know if you have relative path issues if can't run from any directory locally. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Wednesday, August 29, 2007 2:52 PM To: [email protected] Subject: [osg-users] Shaders and ssh I have two machines (let's call them 1 and 2) with identical hardware and software that run an application using OpenSceneGraph. When I run my program locally on machine 1 or locally on machine 2, everything works as expected. However, whenever I ssh -X from machine 1 to machine 2 or vice versa, everything looks fine graphically except the shaders I am using don't seem to be executing. According to my debug statements, the shaders are loading properly, but they just don't seem to be executing. Also when I ssh -X and then run the program, I get a warning that says: warning: Producer::RenderSurface, under the X11 environment has tested the glXWaitVideoSyncSGI extension and found it to be be working proplery... Does this warning have anything to do with my shaders no functioning properly when I ssh -X into a machine? Thanks, Jason _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

