Try run: glxinfo|grep -i direct
On 8/29/07, Jason <[EMAIL PROTECTED]> wrote: > I am rendering on the local system, in other words, if I ssh into > machine 1 from machine 2, and run the program, the window will pop up > in machine 2's monitor. I think all it does is just use #1 resources > to run the program. > > I thought perhaps it was a pathing issue, which is why I put in some > outputs to see if the shaders were being loaded and by all accounts it > appears the shaders are being loaded. > > On 8/29/07, Vican, Justin E. <[EMAIL PROTECTED]> wrote: > > Are you rendering the graphics on the local system (where the SSH > > command is executed) or on the remote system (where the OSG application > > is actually running)? > > > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason > > Sent: Wednesday, August 29, 2007 3:47 PM > > To: [email protected] > > Subject: Re: [osg-users] Shaders and ssh > > > > For this particular problem I am not using Exceed/Exceed3D. It is from > > linux box to linux box. Using NVidia Quadro FX 3400. > > > > Is there anything in the .nvidia-settings-rc file I can change to get > > this to work? > > > > On 8/29/07, Vican, Justin E. <[EMAIL PROTECTED]> wrote: > > > I am getting the exact same behavior (and the same warning). Are you > > > using Exceed/Exceed3D? I gave up solving this one a while ago and > > wrote > > > it off as an Exceed problem. > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jason > > > Sent: Wednesday, August 29, 2007 2:52 PM > > > To: [email protected] > > > Subject: [osg-users] Shaders and ssh > > > > > > I have two machines (let's call them 1 and 2) with identical hardware > > > and software that run an application using OpenSceneGraph. > > > > > > When I run my program locally on machine 1 or locally on machine 2, > > > everything works as expected. However, whenever I ssh -X from machine > > > 1 to machine 2 or vice versa, everything looks fine graphically except > > > the shaders I am using don't seem to be executing. > > > > > > According to my debug statements, the shaders are loading properly, > > > but they just don't seem to be executing. > > > > > > Also when I ssh -X and then run the program, I get a warning that > > > says: warning: Producer::RenderSurface, under the X11 environment has > > > tested the glXWaitVideoSyncSGI extension and found it to be be working > > > proplery... > > > > > > Does this warning have anything to do with my shaders no functioning > > > properly when I ssh -X into a machine? > > > > > > Thanks, > > > Jason > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > > > g > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > > g > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > > g > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

