Hello Emre,
> Thanks for your interest on this topic. I will try to make a curve drawing
> interface for my graduation project. So I will inform the mail-list about
> any updates on curve drawings. Maybe it can be added to a future release of
> osg.
Cool, keep us posted.
> P.S: Robert thanks for your reply too. I don't want to search 3rd party
> plugins for tesselation since I don't have much time. I will give a try to
> osgTeapot example.
Keep in mind, the osgTeapot example is just an example of how to wrap
straight OpenGL commands into a custom osg::Drawable. If you want more
general-purpose parametric curve support in OSG, that will probably
not be enough. But it could be a good starting point.
I would think at first, the hardest part would be calculating accurate
bounds for the final object so it is not culled out when it should not
be. But start out simple, get a first version out there, and others
can always help refine it iteratively later (gotta love a thriving
Open Source project/community!)
Good luck, and keep us posted.
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://whitestar02.webhop.org/
----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org