Another option may be to use geometry shaders for curved lines and surfaces.
Of course you need a failrly new graphics card for this. An OSG
implementation what allowed multiple 'techniques' like shaders or GLU would
be interesting.  -gw

On Dec 23, 2007 1:23 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]>
wrote:

> Hello Emre,
>
> > Thanks for your interest on this topic. I will try to make a curve
> drawing
> > interface for my graduation project. So I will inform the mail-list
> about
> > any updates on curve drawings. Maybe it can be added to a future release
> of
> > osg.
>
> Cool, keep us posted.
>
> > P.S: Robert thanks for your reply too. I don't want to search 3rd party
> > plugins for tesselation since I don't have much time. I will give a try
> to
> > osgTeapot example.
>
> Keep in mind, the osgTeapot example is just an example of how to wrap
> straight OpenGL commands into a custom osg::Drawable. If you want more
> general-purpose parametric curve support in OSG, that will probably
> not be enough. But it could be a good starting point.
>
> I would think at first, the hardest part would be calculating accurate
> bounds for the final object so it is not culled out when it should not
> be. But start out simple, get a first version out there, and others
> can always help refine it iteratively later (gotta love a thriving
> Open Source project/community!)
>
> Good luck, and keep us posted.
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay     [EMAIL PROTECTED]
>                         http://whitestar02.webhop.org/
>
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-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
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