I have a nvidia g80 to use with geometry shaders but I don't know much about
how to use them. If anyone have a knowledge on this topic we can collaborate
on an osg implementation. It can be an interesting topic to work on.

/emre

On Dec 24, 2007 4:53 PM, Glenn Waldron <[EMAIL PROTECTED]> wrote:

> Another option may be to use geometry shaders for curved lines and
> surfaces. Of course you need a failrly new graphics card for this. An OSG
> implementation what allowed multiple 'techniques' like shaders or GLU would
> be interesting.  -gw
>
>
> On Dec 23, 2007 1:23 PM, Jean-Sébastien Guay <
> [EMAIL PROTECTED]> wrote:
>
> > Hello Emre,
> >
> > > Thanks for your interest on this topic. I will try to make a curve
> > drawing
> > > interface for my graduation project. So I will inform the mail-list
> > about
> > > any updates on curve drawings. Maybe it can be added to a future
> > release of
> > > osg.
> >
> > Cool, keep us posted.
> >
> > > P.S: Robert thanks for your reply too. I don't want to search 3rd
> > party
> > > plugins for tesselation since I don't have much time. I will give a
> > try to
> > > osgTeapot example.
> >
> > Keep in mind, the osgTeapot example is just an example of how to wrap
> > straight OpenGL commands into a custom osg::Drawable. If you want more
> > general-purpose parametric curve support in OSG, that will probably
> > not be enough. But it could be a good starting point.
> >
> > I would think at first, the hardest part would be calculating accurate
> > bounds for the final object so it is not culled out when it should not
> > be. But start out simple, get a first version out there, and others
> > can always help refine it iteratively later (gotta love a thriving
> > Open Source project/community!)
> >
> > Good luck, and keep us posted.
> >
> > J-S
> > --
> > ______________________________________________________
> > Jean-Sebastien Guay     [EMAIL PROTECTED]
> >                         http://whitestar02.webhop.org/
> >
> > ----------------------------------------------------------------
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> >
> >
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> >
> >
>
>
>
> --
> Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
>
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>


-- 
Emre Koc
Sabanci University
Faculty of Engineering and Natural Sciences
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