>Sometimes it's even worse ;-) > >XP drivers are basically highly evolved Windows NT >drivers... the vendors have had a lot of years to tune > them into oblivion... with Vista, they basically had > to start over (at least this is what one NVidia engineer > told me). Developers will also find a whole new set of > driver bugs to contend with.
Well, basically more reasons to think about the use of vista (Obviously bad reasons), so keep my tip , don't use vista :P Greetings 2007/12/31, Richard S. Wright Jr. <[EMAIL PROTECTED]>: > > >Performance-wise, developers can expect a decrease of > >around 10-15% on Windows as compared to > >Windows XP. > > > Sometimes it's even worse ;-) > XP drivers are basically highly evolved Windows NT drivers... the vendors > have had a lot of years to tune them into oblivion... with Vista, they > basically had to start over (at least this is what one NVidia engineer told > me). Developers will also find a whole new set of driver bugs to contend > with. > > Richard > > On Dec 31, 2007, at 4:24 PM, Percy Camilo Triveño Aucahuasi wrote: > > Nice info, thank you, i read the link and find this: > > >Performance-wise, developers can expect a decrease of > >around 10-15% on Windows as compared to > >Windows XP. > > So i think the people to try to develop on vista have to follow a few tips > of this interesting article. > > Greetings > > > 2007/12/31, Richard S. Wright Jr. <[EMAIL PROTECTED]>: > > > > I can state with full confidence that OpenGL is most certainly not > > emulated by DirectX on Windows Vista. There is a direct3D wrapper for OpenGL > > 1.4 only, and it is only enabled when certain games are detected by > > Microsoft. Both ATI and NVidia have real ICD OpenGL drivers for Windows > > Vista. You must however download and install these drivers after installing > > Vista. > > As for CMake on Windows... I have no standing ;-) > > > > For further reference on OpenGL on Vista, see this article: > > > > http://www.opengl.org/pipeline/article/vol003_7/ > > > > Richard > > > > On Dec 31, 2007, at 3:51 PM, Percy Camilo Triveño Aucahuasi wrote: > > > > Windows vista uses directx to emulate opengl calls, so the develop of > > any software related to osg on that plataform isn't the best "idea", is much > > better to develop on *nix (basd, linux or even macOS), and if you have a > > good drivers (to linux or bsd for instance) then is more convenient. > > > > Greetings > > > > pd: By the way i think is a good idea to use windows xp , the .Net > > framework 3 works on XP and there isn't any emulation of opengl here. That > > is my case :P, i had to uninstall windows vista ... any way this is only a > > tip ;) > > > > Happy new year :P > > > > 2007/12/31, Wojciech Lewandowski <[EMAIL PROTECTED] >: > > > > > > I have not done it myself so I am not 100 % sure but from what I've > > > heard CMAKE simply does not find your VS 2008 installation on standard > > > predefined paths. Workaround is to run cmake from VS 2008 command prompt. > > > This is what I've heard. If this does not help ask again in new year. My > > > collegues who use 2008 with OSG will be back I am sure they will know the > > > answer... > > > > > > Linking apllication built with VS 2008 against VS 2005 or VS 2003 > > > libs is bad idea. There will be a conflict between OSG runtime and your > > > program runtime libs (crashes and exceptions). So the only option is to > > > get > > > CMAKE work and rebuild whole OSG. Other option would be to go back to VS > > > 2005 but I would rather wait few days ;-) > > > Happy New Year, > > > Wojtek > > > > > > > > > > > > ----- Original Message ----- > > > *From:* Sashidhar Guntury <[EMAIL PROTECTED]> > > > *To:* OpenSceneGraph Users <[email protected]> > > > *Sent:* Monday, December 31, 2007 4:01 PM > > > *Subject:* [osg-users] osg in Visual C++ Express Edition 2008 > > > > > > Hi > > > > > > I've been using osg in linux this far. Today I tried installing > > > it in windows vista with VC++ express edition 2008. I also downloaded the > > > latest cmake from their site and religiously followed the instructions > > > given > > > in the wiki, but when I tried to configure it, it says visual studio > > > 8.0 was not found. Could anybody please tell me where am I going > > > wrong? > > > > > > Since the building wasn't working, I downloaded the binaries > > > and installed them. But now wierd things keep happening. A very simple > > > code > > > of just loading a model and displaying it doesn't seem to work. It gives > > > an > > > error like this --> > > > > > > Unhandled exception at 0x00a10017 in > > > CameraControl.exe: 0xC0000005: Access violation writing location > > > 0x004205b8. > > > > > > I tried both the debug as well the release build, but the same error > > > is given. Please help me... :( > > > > > > thanks and happy new year to all the guys at > > > osg :) > > > > > > bye > > > Sashidhar > > > > > > ------------------------------ > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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