>Sometimes it's even worse ;-)
>
>XP drivers are basically highly evolved Windows NT
>drivers... the vendors have had a lot of years to tune
> them into oblivion... with Vista, they basically had
> to start over (at least this is what one NVidia engineer
> told me). Developers will also find a whole new set of
> driver bugs to contend with.

Well, basically more reasons to think about the use of vista (Obviously bad
reasons), so keep my tip , don't use vista :P

Greetings


2007/12/31, Richard S. Wright Jr. <[EMAIL PROTECTED]>:
>
> >Performance-wise, developers can expect a decrease of
> >around 10-15% on Windows as compared to
> >Windows XP.
>
>
> Sometimes it's even worse ;-)
> XP drivers are basically highly evolved Windows NT drivers... the vendors
> have had a lot of years to tune them into oblivion... with Vista, they
> basically had to start over (at least this is what one NVidia engineer told
> me). Developers will also find a whole new set of driver bugs to contend
> with.
>
> Richard
>
> On Dec 31, 2007, at 4:24 PM, Percy Camilo Triveño Aucahuasi wrote:
>
> Nice info, thank you, i read the link and find this:
>
> >Performance-wise, developers can expect a decrease of
> >around 10-15% on Windows as compared to
> >Windows XP.
>
> So i think the people to try to develop on vista have to follow a few tips
> of this interesting article.
>
> Greetings
>
>
> 2007/12/31, Richard S. Wright Jr. <[EMAIL PROTECTED]>:
> >
> > I can state with full confidence that OpenGL is most certainly not
> > emulated by DirectX on Windows Vista. There is a direct3D wrapper for OpenGL
> > 1.4 only, and it is only enabled when certain games are detected by
> > Microsoft. Both ATI and NVidia have real ICD OpenGL drivers for Windows
> > Vista. You must however download and install these drivers after installing
> > Vista.
> > As for CMake on Windows... I have no standing ;-)
> >
> > For further reference on OpenGL on Vista, see this article:
> >
> > http://www.opengl.org/pipeline/article/vol003_7/
> >
> > Richard
> >
> > On Dec 31, 2007, at 3:51 PM, Percy Camilo Triveño Aucahuasi wrote:
> >
> > Windows vista uses directx to emulate opengl calls, so the develop of
> > any software related to osg on that plataform isn't the best "idea", is much
> > better to develop on *nix (basd, linux or even macOS), and if you have a
> > good drivers (to linux or bsd for instance) then is more convenient.
> >
> > Greetings
> >
> > pd: By the way i think is a good idea to use windows xp , the .Net
> > framework 3 works on XP and there isn't any emulation of opengl here. That
> > is my case :P, i had to uninstall windows vista ... any way this is only a
> > tip ;)
> >
> > Happy new year :P
> >
> > 2007/12/31, Wojciech Lewandowski <[EMAIL PROTECTED] >:
> > >
> > >  I have not done it myself so I am not 100 % sure but from what I've
> > > heard CMAKE simply does not find your VS 2008 installation on standard
> > > predefined paths. Workaround is to run cmake from VS 2008 command prompt.
> > > This is what I've heard. If this does not help ask again in new year. My
> > > collegues who use 2008 with OSG will be back I am sure they will know the
> > > answer...
> > >
> > > Linking apllication built with VS 2008  against VS 2005 or VS 2003
> > > libs is bad idea. There will be a conflict between OSG runtime and your
> > > program runtime libs (crashes and exceptions). So the only option is to 
> > > get
> > > CMAKE work and rebuild whole OSG. Other option would be to go back to VS
> > > 2005 but I would rather wait few days ;-)
> > > Happy New Year,
> > > Wojtek
> > >
> > >
> > >
> > >  ----- Original Message -----
> > >  *From:* Sashidhar Guntury <[EMAIL PROTECTED]>
> > >  *To:* OpenSceneGraph Users <[email protected]>
> > >  *Sent:* Monday, December 31, 2007 4:01 PM
> > >  *Subject:* [osg-users] osg in Visual C++ Express Edition 2008
> > >
> > > Hi
> > >
> > >        I've been using osg in linux this far. Today I tried installing
> > > it in windows vista with VC++ express edition 2008. I also downloaded the
> > > latest cmake from their site and religiously followed the instructions 
> > > given
> > > in the wiki, but when I tried to configure it, it says visual studio
> > > 8.0 was not found. Could anybody please tell me where am I going
> > > wrong?
> > >
> > >           Since the building wasn't working, I downloaded the binaries
> > > and installed them. But now wierd things keep happening. A very simple 
> > > code
> > > of just loading a model and displaying it doesn't seem to work. It gives 
> > > an
> > > error like this -->
> > >
> > >                    Unhandled exception at 0x00a10017 in
> > > CameraControl.exe: 0xC0000005: Access violation writing location
> > > 0x004205b8.
> > >
> > > I tried both the debug as well the release build, but the same error
> > > is given. Please help me... :(
> > >
> > >                          thanks and happy new year to all the guys at
> > > osg :)
> > >
> > > bye
> > > Sashidhar
> > >
> > > ------------------------------
> > >
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> > >
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> > >
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> > >
> > >
> > >
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> >
> >
> >
> >
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> >
> >
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