Hello,

We try to port openscenegraph to a device where only opengl es is
available. 
Does anyone know if this was tried before? And if - if the sources are
available?
If not - does anyone have experience or any hints with porting opengl
applications to opengl es?
The problem in detail is that many of the opengl functions used by
openscenegraph are not available on opengl es , eg GL_POLYGON, Shading
or any functions introduced in OpenGl 2.0. Is there any well performing
algorithm to replace for example GL_POLYGON with eg GL_TRIANGLES (etc).

Any hints would be helpful.


With best regards
Oliver and Andreas 
 
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