Maybe i'm telling you things that you already know, But if you're target device is albe to run java me apps (most mobile phones), you should consider m3g. Which is a (jave me) scenegraph API built on top of OpenGL ES.
On Tue, 22 Jan 2008 11:44:19 +0100, Charles, Oliver <[EMAIL PROTECTED]> wrote: > Hello, > > We try to port openscenegraph to a device where only opengl es is > available. > Does anyone know if this was tried before? And if - if the sources are > available? > If not - does anyone have experience or any hints with porting opengl > applications to opengl es? > The problem in detail is that many of the opengl functions used by > openscenegraph are not available on opengl es , eg GL_POLYGON, Shading > or any functions introduced in OpenGl 2.0. Is there any well performing > algorithm to replace for example GL_POLYGON with eg GL_TRIANGLES (etc). > > Any hints would be helpful. > > > With best regards > Oliver and Andreas > ******************************************* > Diese E-Mail enthaelt vertrauliche und/oder rechtlich geschuetzte > Informationen. Wenn Sie nicht der richtige Adressat sind oder diese > E-Mail irrtuemlich erhalten haben, informieren Sie bitte sofort den > Absender und loeschen Sie diese Mail. Das unerlaubte Kopieren sowie die > unbefugte Weitergabe dieser Mail ist nicht gestattet. > This e-mail may contain confidential and/or privileged information. If > you are not the intended recipient (or have received this e-mail in > error) please notify the sender immediately and delete this e-mail. Any > unauthorized copying, disclosure or distribution of the contents in this > e-mail is strictly forbidden. > ******************************************* > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Joakim Simonsson _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

