Maybe i'm telling you things that you already know,

But if you're target device is albe to run java me apps (most mobile  
phones), you should consider m3g. Which is a (jave me) scenegraph API  
built on top of OpenGL ES.

On Tue, 22 Jan 2008 11:44:19 +0100, Charles, Oliver  
<[EMAIL PROTECTED]> wrote:

> Hello,
>
> We try to port openscenegraph to a device where only opengl es is
> available.
> Does anyone know if this was tried before? And if - if the sources are
> available?
> If not - does anyone have experience or any hints with porting opengl
> applications to opengl es?
> The problem in detail is that many of the opengl functions used by
> openscenegraph are not available on opengl es , eg GL_POLYGON, Shading
> or any functions introduced in OpenGl 2.0. Is there any well performing
> algorithm to replace for example GL_POLYGON with eg GL_TRIANGLES (etc).
>
> Any hints would be helpful.
>
>
> With best regards
> Oliver and Andreas
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-- 
Joakim Simonsson
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